Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (04/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
  • Make sure to create the index file before compressing the folder dump.
  • The index only needs to be deleted if you have modified the game data files, for example, added a translation or DLC.
Could you clarify that? If all I'm doing is just replacing the libSceAmpr.sprx file to a newer version, I don't need to worry about making a new index correct? If not, how would I make one?
 
Could you clarify that? If all I'm doing is just replacing the libSceAmpr.sprx file to a newer version, I don't need to worry about making a new index correct? If not, how would I make one?
Well yes I can. Do you have a ampr_emu.index (Plik INDEX) in your folder?

So example:
[Folder]
- ampr_emu.index
- dlc_emu.ini
- eboot.bin
etc.

Do you have a modified game file? Like added additional content, DLC's, skins etc.
If this is NOT the case then you dont have to recreate a new index file.

If you have modified it you need to run the Python script build_ampr_index.py again via a Terminal, Pyton etc.
 
Well yes I can. Do you have a ampr_emu.index (Plik INDEX) in your folder?

So example:
[Folder]
- ampr_emu.index
- dlc_emu.ini
- eboot.bin
etc.

Do you have a modified game file? Like added additional content, DLC's, skins etc.
If this is NOT the case then you dont have to recreate a new index file.

If you have modified it you need to run the Python script build_ampr_index.py again via a Terminal, Pyton etc.
I do but all I changed was just replacing the libSceAmpr.sprx to the new one
 
If you looked it my post from yesterday: https://gbatemp.net/threads/ps5-exploit-guide.613891/post-10870672 (Same source) I would say try it out and test it.

The basic workflow is:
  1. You already have a jailbroken PS5.
  2. Dump the game to storage (internal/M2).
  3. Install/run Game Compressor on the PS5.
  4. Open the web interface via your browser.
  5. Select the dumped game.
  6. Choose:
    • Compress
    • Validate
    • Repair (if validation finds issues)
  7. Mount the resulting .ffpfsc image using tools such as ShadowMountPlus.
The newest releases also allows:
  • Compressing directly to USB storage
  • Moving/copying compressed games between internal and external storage
  • Selecting compression profiles ("fast" or "space")
So the storage is being done on your console. Hope this clarifies it. In essence it's a standalone PS5 payload for compressing, unpacking, validating, and repairing ShadowMountPlus-mounted games from a simple web UI.

ffpfsc hread updated:

Nice compression numbers!

Also: the OTF compression from disc to USB is huge.

Out of curiosity, are your compressed images affected by the reading speed bottleneck? For example, with Yotei in folder format on an M.2 drive via USBC, the map opening and closing (which is frequent in the game) takes a few seconds to load. I'm assuming that's somewhat worse when compressed?

Also, I'm assuming you're running these from external USB?
 
I do but all I changed was just replacing the libSceAmpr.sprx to the new one
If you don't create a new one check if by replacing the libSceAmpr.sprx is sufficient.
Post automatically merged:

Nice compression numbers!

Also: the OTF compression from disc to USB is huge.

Out of curiosity, are your compressed images affected by the reading speed bottleneck? For example, with Yotei in folder format on an M.2 drive via USBC, the map opening and closing (which is frequent in the game) takes a few seconds to load. I'm assuming that's somewhat worse when compressed?

Also, I'm assuming you're running these from external USB?
Yes loading times are a bit longer when booting up a game and if you fast travel in a game for example.
 
Here, the EU version of youtube, version 1.000.003:

https://anonfilesnew.com/j2J5pYyKS5n/EP4381-PPSA01651_00-YOUTUBESIEE00000.zip

EDIT: the EU version of youtube, version 1.000.030:

https://anonfilesnew.com/_wf1VNShQN3/EP4381-PPSA01651_00-YOUTUBESIEE00000.zip

This is fucking good. I have installed the EU version of youtube and put this as an alternate Y2JB, which makes the US version the alternate/backup launcher now, since I like this one way more. Gonna do the same in my other PS5 now. Btw, I have the EU pkg for youtube, if anyone wants it.
 
Last edited by Inaki,
Yes loading times are a bit longer when booting up a game and if you fast travel in a game for example.

With astro bot load times are a bit faster imo. Haven't timed but I played the exfat version for a while and then switched to ffpfsc and it seems to load a bit faster.

Which I think is logical since file size is about 5 times smaller (although bandwidth is limited to max 250MB/sec with ffpfsc).
 
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That’s why elf arsenal and just use xmb
It made all ps4 games icons disappeare lol and I got an error for trying to move games from data folder to homebrew folder
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Payload manager can't be played if it is in game library lol
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I can't access pyaload manager again after closing it after jailbreak lol because it goes to game library and I can't play the app lol

I deleted the icon of it and it installed straight to game library lol
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What should I do?
 

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Last edited by MohammedQ8,
With astro bot load times are a bit faster imo. Haven't timed but I played the exfat version for a while and then switched to ffpfsc and it seems to load a bit faster.

Which I think is logical since file size is about 5 times smaller (although bandwidth is limited to max 250MB/sec with ffpfsc).
Hmm nice. Fun fact. I jhave not played Astro Bot so I would not know. Glad to hear it's faster. The speed between exfat and ffpfsc is neglectable
 
There are developments for using Netflix to run PS2JB: https://github.com/dragancla/Netflix-N-Hack
If you don't have Lua or Yarpe your only option is make use of the backup image by Gezine. But as adviced before, make your own back-up first so that if you want to use that again you'll have it. There's no way to get/strip saves from that back-up file alone.
NFHJB doesn't seem to help either, it too needs to have the system JB some other way first. Not that I care about the accounts being activated per say, but there are some exploits that only work if you have an activated account and with my luck I know that the moment I lose that something cool that needs one will come up. Like the rumored high FW webkit exploit or a new and widely available LUA or YARPE game.
Anyone knows if restoring a backup originally made with an activated account wipes out the activation?
 
delete icon from menu, start payloadmanager with JB process and when icon appear in main menu click on start button -> keep in Home
I can’t 😭 it goes straight to game library lol … i hate arsenal it missed up my setup lol .. itemzflow is much better
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I can’t play installed ps4 games 😭 it says they are corrupted lol

Maybe I should reinstall them all again
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Arsenal can’t do anything can’t move not copy games to another folders not can’t play payloads 😭

But now I can’t go back to my old setup
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When it rebuilds the database ps4 games shows up again but when I want to play them it says they are corrupted the ps5 goes to black screen and all ps4 games icons goes away

Arsenal detects them all but nothing plays lol
 
Last edited by MohammedQ8,
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PS5 Y2JB Autoloader v0.9​

Pre-release

Changelog:​

  • Unified Autoloader: Autoload config parsing logic has been moved into ps5-unified-autoloader — a shared ELF used across all autoloaders (Y2JB, BD-JB, Lua). This keeps the codebase consistent and makes improvements available to all of them at once.
  • Sync autoload config from USB to /data: Added support for syncing (moving) the autoload configuration from a USB drive to internal /data storage using the @sync directive in autoload.txt.
  • Improved stability for autoload.txt users: Since payloads are now loaded after the YouTube app has fully closed, issues with certain payloads causing a kernel panic on load should be resolved.
  • Dropped YT cache directory config support: Because the unified autoloader runs after the YouTube app is fully closed, loading the autoload.txt configuration from the YouTube app's cache directory is no longer supported.
Full Changelog (since last stable release): v0.8-a0146a2...v0.9-2b2e5f6

Discussion thread for this release

Link: https://github.com/itsPLK/ps5-y2jb-autoloader/releases/tag/v0.9-2b2e5f6
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NFHJB doesn't seem to help either, it too needs to have the system JB some other way first. Not that I care about the accounts being activated per say, but there are some exploits that only work if you have an activated account and with my luck I know that the moment I lose that something cool that needs one will come up. Like the rumored high FW webkit exploit or a new and widely available LUA or YARPE game.
Anyone knows if restoring a backup originally made with an activated account wipes out the activation?
That's why I said it's a development, not a full implementation yet. What they are trying to do is that you can use an image > put it on your M2 so that image can be used to have a pre installed version of Netflix and perhaps Y2JB with the P2JB exploit.
 
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I can’t 😭 it goes straight to game library lol … i hate arsenal it missed up my setup lol .. itemzflow is much better
Post automatically merged:

I can’t play installed ps4 games 😭 it says they are corrupted lol

Maybe I should reinstall them all again
Post automatically merged:

Arsenal can’t do anything can’t move not copy games to another folders not can’t play payloads 😭

But now I can’t go back to my old setup
Post automatically merged:

When it rebuilds the database ps4 games shows up again but when I want to play them it says they are corrupted the ps5 goes to black screen and all ps4 games icons goes away

Arsenal detects them all but nothing plays lol
Did you actually do as the settings screen says and install shadowmount and kstuff from within elf-arsenal? You seem to be the only person on the planet with an issue there.

Also, try different kstuff versions, echostretch's version doesn't work for me on 7.61 at all, while drakmor's is fine.
 

Fixed save - first release​

UltraC0re — Jak X (PS2-on-PS5) userland exploit​

A userland code-execution entry point for Jak X via the PS5's PS2 emulator, built on
Luac0re by Gezine. From a crafted save it reaches native
code in the emulator and brings up a remote Lua loader on port 8888, which can host Luac0re's
PS5 jailbreak payloads (poops).

What's in this release​

  • SCUS-97429 — the crafted Jak X save (NTSC, SCUS-97429) with the UltraC0re framework baked in.
  • poops.lua — PS5 kernel-exploit payload (send it over the loader).

Requirements​

  • Jak X: Combat Racing (NTSC, SCUS-97429 / CUSA07842) installed on the PS5.
  • A way to re-sign PS5 save data for your own account (e.g. Garlic Save Manager).

Install​

  1. Re-sign the save for your own PSN account — guide: https://github.com/n0llptr/remote_lua_loader/blob/main/SETUP.md
  2. Import it to the PS5 (USB save import).
  3. Launch Jak X → load the save → Adventure mode. When the cutscene starts, press to skip it; the loader dialog appears (Listening :8888).
  4. From your PC, send a payload to &lt;PS5-IP&gt;:8888 to run it (e.g. poops.lua for the jailbreak).

Notes​

  • Only poops has been tested. Built on Gezine's Luac0re; full credits in the README.
This save works: https://github.com/matem6/UltraC0re/releases/tag/1.0.1 < just tested it.
Use SCUS-97429 & SCUS-97429.bin
This has the crafted Jak X save (NTSC, SCUS-97429) with the UltraC0re framework baked in.

Download and resign via https://garlicsaves.com/
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Aah yes this was one of the websites for APR EMU: https://apr-tracker.netlify.app/
 
Last edited by HS2005,

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