Gaming Zelda - Phantom Hourglass FAQ

  • Thread starter Thread starter troa11
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To the last three posters - please see the FAQ for answers to some of your questions.

Also, if someone does have a save file as mentioned before, just past the part where you need to close your DS to move on and wants to pass it on, I'll attach it as a link to the front of the thread.
 
well,...
i'm now on the pirate ship, on the ?3rd basement...
where u get the numbers "24513", well ... i pulled the switches, like it is said... but it's wrong...
someone can gimme a hint?
 
Hint

the numbers are listed in the positions of the switches, ie, pull the fourth switch from the left FIRST, etc.

Solution

numbering the switches from left to right 1, 2, 3, 4, 5, pull them in this order - 4, 1, 5, 2, 3
 
well i already tried from left and right... not working...
sleep.gif
 
well i saw now that the first post 'told' me what to do,so now im on the wind island with the weird stones and worms,what do i need to do?the first post doesnt say anything about it
thanks
 
Im stuck in the Sun dungeon right after you pull the switches and get the key. What am I suppost to do in the basement where there are a lot of pillars?
 
Its nice to see a good thread being made by a first timer here instead of people asking "Can i run GBA ROMs on my R4" or "Can the DS play N64 ROMs". Nice work troa11
 
Thanks much!

For the wind island and the sun dungeon, try finding a map that tells you what you might need to know somewhere around.

The sun key will make itself available when the time is right.
 
Okay! Just beat the first dungeon, and got the second sea chart, yet when I try to go north, a tornado comes and blows me away, what am I supposed to do?
cry.gif
 
I finally got the shovel. Thanks. And I finished the wind dugeon, but after i came back, i cant get through the main dugeon (after the wind dugeon), theres a red door and 6 stones all around. What do I do?
 
uh.. what do i do after finishing 3rd dungeon? i went around but ive no idea where to go.

i went back to the foggy area and the 3 faeries guide me to nowhere. i sail around but i cant find anything. meh..
 
if you listen closely, you can hear where the ghost ship is, When you see the fairies stop flickering, look around and listen to where you hear the music the loudest.
 
well i saw now that the first post 'told' me what to do,so now im on the wind island with the weird stones and worms,what do i need to do?the first post doesnt say anything about it
thanks

Please help me,i can't find it on the fire post

I didn't post it there 'cause it's not a language blocked puzzle...but here's the solution for you...

in the upper left part of the map is a map stone you can read. It marks locations for you in the desert area where the worms are. Go to each of those locations and start the windmills turning by blowing on them. Once you start the proper four up, the wind in front of the dungeon entrance will stop.
 

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