So buying even though I own Golden (physical and digital) and the physical PS2 game. <3
Same here. #SMTfanboi4lyfe
So buying even though I own Golden (physical and digital) and the physical PS2 game. <3
what? the New boss battle theme is one of the best SMT´s battle themes
SMT4 has been lots of fun, the reason I stopped playing for now is because I got frustrated when I got down into Tokyo and had no good way of navigating the map. The battles and the intense strategy needed to make it around alive is fantastic. I demon artwork is fantasic and the battle animations are great. Not to mention the killer soundtrack. But it is hard. The game is not forgiving at all.
For most of my gaming life, I was unaware of the glory that is the SMT universe. When I got my 3DS I had been waiting to play Devil Survivor. I knew there was a DS versoin of the game, but since I already knew I wanted to play it and there was an upgraded port coming, I just waited. Man. I didnt know what I was missing. After that I decided to get SMT4 because I was told there were tons of demons to collect and fuse. If you guys can recall, I am one of the bigger Dragon Quest Monsters fans around here, because monster collecting is my jam The SMT games have excellent stories and fantastic demon design.
So what have games have you played in the SMT universe? and what side of the Persona/SMT skism do you fall on? I guess this is kinda a big rift between players.
My resume is rather unimpressive, having only ever played 3 and not beaten any of them:
SMT: Devil Survivor Overclocked (3DS) unfinished, i think I am on day 5 around noon.
SMT:4 about 20 hours in, not too far, just found the black samurai's hideout.
Persona 3 Portable: 26 hours in, mid june, floor 59 of Tartarus I think.
List the games you played, how far you got, and what you think of them.
The main series and Persona MegaTen games can get pretty lengthy. Some of them, like SMTIV or Devil Survivor Overclocked have more routes to play through (SMTIV not as much though), and that just increases the play time even more. I just wish Overclocked had a "skip read messages" function like a lot of visual novels have, because I don't wanna read messages several times over because of the several playthroughs.80 hours in one week lol I have a full time job lol
It's funny how you mention not liking the passage of time in P4 and Lightning Returns. I hated Lightning Returns for it, and never actually getting past the part where you infiltrate the zealots' hideout. I absolutely loved Persona 4, though. I think the reason why I feel different for the two games is that in LR, time is constantly moving, whereas in Persona 4 I can go through every nook and cranny of the town and dungeons, and time won't advance unless I leave a dungeon or start some kind of event.Here's my "resume":
- 2 full playthroughs of both Persona 4 and SMT Strange journey. Both are great, though I personally dislike the Calendar system in P4 (or any system that limits the time you can spend on a game in general - here's looking at you, Majora's mask and Lightning returns!)
But with the SMT games... I never got that feeling. I would get a demon that had the stats and resistance table i needed, and then dump the skills into the slots. Much more of a utilitarian use of demons, instead of the more careful care I had with my monsters.
Just something I noticed, nothing more.
Yeah I actually had thought about it that way too. It says alot about the series' messages that it comes off that way.They're demons. They're meant to be used and abused.
Just like my girlfriend
While I felt the same way about demons most of the time, in some games I did have the same feeling you did with your DQ/DW monsters. The only problem is that while it's technically possible to take a demon from level 1 to 99, it gets exponentially harder to level them. Like emigre says, they're designed to be used then tossed out. They don't want you to make one good demon then stick with it for half the game.But with the SMT games... I never got that feeling. I would get a demon that had the stats and resistance table i needed, and then dump the skills into the slots. Much more of a utilitarian use of demons, instead of the more careful care I had with my monsters.
Just something I noticed, nothing more.
He means the player and demons, not character and demons.But Bugaboo and Jimenez were so close... They really were in sync almost like one entity.