Thanks for this great app I noticed on the google code page that v1.0 is listed, is there any chance the first post could be updated with a link?
Please enable the "debug" argument in the meta.xml file (by setting its value to "1"), then try to dump the DLC again and when the error message is displayed, exit the application. Afterwards, post the contents of the YABDM.log file. Maybe it uses a content type I'm not familiar with.
The option you're mentioning is already available - that's what the "content.bin conversion menu" is good for.
Just Dance DLC content that are on SD are not listed on "Content conversion menu".
Can you please share your 002.bin file with me through PM? I want to do some comparisons.
YABDM v1.2 (May 16th, 2014 - DarkMatterCore):
* Updated all the debug code to use the Carriage Return + Line Feed combo, in order to make the logfile readable under Windows.
* Unpadded Ticket size is now always set to 0x2A4 bytes. Some PC applications aren't even compatible with bigger Ticket sizes.
* If a DLC content (type 0x4001) for the selected title is not present, it is now skipped and its info struct is removed from the TMD (which is also fakesigned in the process). The output file is also rearranged when all the available contents have been dumped. Thanks to szczuru from GBAtemp for doing **a lot** of testing.
YABDM v1.3 (June 25th, 2014 - DarkMatterCore):
* Fixed the directory sorting function by doing a string comparison without case sensivity, using stricmp(). I don't know how didn't I notice that before.
* Fixed a bug where the content.bin conversion mode would not be entered, with no error message displayed.
* Directory entries without a content.bin file won't be shown anymore.
YABDM v1.41 (September 21st, 2014 - DarkMatterCore):
* Quick fix for the SHA-1 calculation during the content.bin conversion process.
YABDM v1.4 (September 21st, 2014 - DarkMatterCore):
* Removed the use of strcpy/strncpy to avoid possible buffer overflows.
* Now, argv[0] is also checked when looking for the "debug" argument, since it appears it gets passed here if Wiiload is launched from a batch script.
* Added BC-NAND (1-200) and BC-WFS (1-201) vWii titles to the internal name list, previously listed as IOS 512 and 513, respectively. Thanks to larsenv for noticing this.
* SHA-1 hash verification is now performed during the dumping process for every regular content file.
* Improved the logfile code. Now, the debug file is only opened/closed when absolutely necessary; each consequent debug string is flushed to the file while it is kept open, which greatly reduces the time needed to write info to the output device. Strings longer than 256 characters are now also allowed. Thanks again to JoostinOnline!
* Added compatibility with Wii U Pro Controllers. Thanks to FIX94 for his libwupc library! Also thanks to my good friend Dimitry Valencia for testing.
You could just do what I did and delete the shop channel from that Wii altogether. I guess this works pretty well too though.With this app I simply dumped my digital content in to wad and fake signed them and was able to install them on my old wii. Now I wont have to worry about shopping channel DRM screwing up my old wii anymore. Thanks!