1. masagrator

    masagrator The developper
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    Game utilizes frameskip, so it's possible.

    — Posts automatically merged - Please don't double post! —

    In Xenoblade 2 there was nothing attached to dof in main, so here can be similar.

    It's just there and does nothing.
     
  2. BvanBart

    BvanBart Gaming addict #2 and some
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    So with no hacked switch it is hoping for the patch from Monolith.
     
  3. toto621

    toto621 GBAtemp Fan
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    Well it do work in cinematics but we miss actual settings to add in ini file...too bad...
     
  4. GrayFoxBH

    GrayFoxBH Member
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    Game reaches 378p trying to maintain 30fps. Why someone would want 60fps is beyond me.
     
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  5. masagrator

    masagrator The developper
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    You know nothing, Jon Snow. :creep:
     
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  6. Chuardo

    Chuardo GBAtemp Fan
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    Does anyone know if you can hide the red rhombus on the top of an enemy when you have them targeted? In the original game, they showed you targeted enemy with a red square over their body and it's annoying now since that rhombus is distracting and hides part of the enemy's body. I feel like the UI is way too in your face compared to the original release on Wii or even the 3DS one. Also, is there a way to maybe change the font of the game? It looks kind of unprofessional, I do not know why they changed it.
     
  7. thieve

    thieve Member
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    Turning TMAA off and keeping regular antialiasing works wonders. Minimal blurry but also no jagginess.
     
  8. MegaMagikarp

    MegaMagikarp Advanced Member
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    reversenx messes with memory layout and breaks cheats. that's why I prefer an ips patch. the effect is the same
     
  9. huma_dawii

    huma_dawii GBAtemp Psycho!
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    Any way to transfer my save file from XC Wii to Switch?
     
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  10. Chuardo

    Chuardo GBAtemp Fan
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    Does disabled TMAA make docked mode look worse? I want to try it but I wouldn't like it if it made the docked mode look worse
     
  11. thieve

    thieve Member
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    No, docked looked great. But if you want maximum definition, disable both TMAA and AA.
     
  12. NikkoKozukata

    NikkoKozukata GBAtemp Regular
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    I'll be waiting for that 60fps patch :)
     
  13. pkmnTobi

    pkmnTobi Member
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    IMO turning off TMAA and AA makes the game look like a blob of colors. There's no defining lines and doesn't seem that great. There needs to be a good middle ground.
     
  14. ZeroX03

    ZeroX03 Member
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    Can you show which exact lines we need to edit? Thanks
     
  15. thieve

    thieve Member
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    tonemap=on
    ssao=on
    bloom=off
    godray=on
    AntiAliasing=on
    ColReduction=on
    dof=off
    lensFlare=off
    aoskip=off

    lut=on
    luttex1=lutba

    cube=cube

    toneHistogramLow=0.8
    toneHistogramHigh=0.9
    tonemax=1.0
    tonemin=0.15
    tonescale=7.0
    toneUpSpeed=0.1
    toneDownSpeed=0.5
    toneBlmmax=1000
    toneBlmmin=0.001
    toneBlmmul=100.0

    godray_inival=0.95
    godray_decay=0.99
    godray_scale=1.235

    blm_border_sub=1.0
    blm_border_mul=0.105
    blm_border_sub2=0.0
    blm_border_mul2=0.0
    blm_border_max=3.5
    blm_str1=1.0
    blm_str2=1.0
    blm_str3=1.0
    blm_gauss1=0.9
    blm_gauss2=0.8
    blm_gauss3=0.8
    blm_weight1=0.63
    blm_weight2=0.1
    blm_weight3=0.14
    blm_weight4=0.53
    blm_weight5=0.58
    blm_deviation1=0.2
    blm_deviation2=0.5
    blm_deviation3=1.0
    blm_deviation4=1.0
    blm_deviation5=1.0
    blm_saturation1=0.0
    blm_saturation2=0.0
    blm_saturation3=0.0
    blm_saturation4=0.0
    blm_saturation5=0.35
    blm_emissive_str=9.0
    blm_tone_scale=0.05
    blm_emissive_max=20.0
    blm_emissive_min=0.0

    lens_max=1
    lens_rot=0
    lens_sub=1.5
    lens_mul=3.5
    lens_weight=0.1
    lens_decay=1.0
    lens_str=1.5
    lens_paMax=4.0
    lens_UVDecay=0.290

    AA_Sharpness=8.0
    AA_Range=0.5
    AA_Threshold=0.17
    AA_ThresholdMin=0.05

    red_sclX=1.0
    red_sclY=1.0
    red_hdsclX=0.75
    red_hdsclY=0.75

    red_Auto=on
    red_AtMaxX=1.0
    red_AtMaxY=1.0
    red_AtMinX=0.7
    red_AtMinY=0.7
    red_AtRate=97.0


    ao_Lengs=0.1
    ao_LengsRatio=1.98
    ao_range=5.7
    ao_rangeRatio=1.000
    ao_sub=0.02
    ao_subRatio=0.150
    ao_Mul=2.0
    ao_blurRange=0.720
    ao_blurScale=0.75
    ao_av_Shwstr=0.5


    blur=off
    blurStr=0.2
    blurAlpha=40.0
    blurSub=0.025
    blurBlurRange=0.32

    shadowStr=1.0
    shadowHalf=on
    shadowColor=0.0, 0.0, 0.0
    simShwStr=1.6
    simShwIn=0.7
    simShwMin=0.15

    sRGBMode=on
    gamma=6

    ao_av_CenterWeight=1.090
    ao_av_MaxDistance=0.15
    ao_av_MaxRadius=0.2
    ao_av_FadeOutStart=70000.0
    ao_av_FadeOutDistance=10000.0
    ao_av_BlurFallOff=0.050
    ao_av_BlurScale=1.6
    ao_av_Shwstr=0.5

    cam_near=0.1
    cam_far=80000.0

    avmp01 = 0.5 , 0.5 , 0.5
    avmp02 = 0.5 , 0.5 , 0.5
    avmp03 = 0.5 , 0.5 , 0.5
    avmp04 = 0.5 , 0.5 , 0.5
    avmp05 = 0.5 , 0.5 , 0.5
    avmp06 = 0.5 , 0.5 , 0.5
    avmp07 = 0.5 , 0.5 , 0.5
    avmp08 = 0.5 , 0.5 , 0.5
    avmp09 = 0.5 , 0.5 , 0.5
    avmp10 = 0.5 , 0.5 , 0.5
    avmp11 = 0.5 , 0.5 , 0.5
    avmp12 = 0.5 , 0.5 , 0.5
    avmp13 = 0.5 , 0.5 , 0.5
    avmp14 = 0.5 , 0.5 , 0.5
    avmp15 = 0.5 , 0.5 , 0.5
    avmp16 = 0.5 , 0.5 , 0.5

    cloud_h_min=1000.0
    cloud_h_max=1100.0

    cloud_color = 1.0, 1.0, 1.0

    toonDirType = Camera
    toonDirBackBright = 1.0
    toonDirElevation = 0.1
    toonDirPntSptRatio = 0.5
    toonDirLightScaleVal = 0.65;
    toonDirInOutMin = 0.6
    toonIBLScaleVal = 0.28;
    toonShadowAlpha = 0.2;
    toonCharShadowAlpha = 0.02;
    toonCharShadowMin = 0.46;
    toonOutlineWidth = 2.3
    toonOutlineMaxWidthPixelCoverage = 11.5;
    toonOutlineDispOffPixelCoverage = 1.0;
    toonRimDirAngleX = 13.40
    toonRimDirAngleY = -11.90

    rim_color = 1.0, 1.0, 1.0
    rim_intensity = 3.0

    iblDirectLightIntensity = 1.0
    iblSkyIntensity = 1.5
    iblBlendBetweenFrame = 30

    skyToneDirLightIntensity = 0.2
    skyToneAmbientIntensity = 0.32

    tssao = on
    tssaoRadius = 1.0
    tssaoIntensityMul = 1.0
    tssaoIntensityPow = 0.16
    tssaoOutputAO = 0.35
    tssaoPostBlurSharpness = 0.55
    tssaoLuminanceCorrection = 0.3
    tssaoSelectiveFiltering = on
    tssaoWeakenRatio = 0.8

    ssr = on
    ssrIntensity = 1.0
    ssrShinessFade = 0.8
    ssrGroundness = 0.73
    ssrFadeSec = 5.0

    shadowCloud = on
    shadowCloudStr = 0.8
    shadowCloudSize = 300
    shadowCloudScrollDir = 150.0
    shadowCloudScrollSpeed = 6.0

    shadowRaytraceDistance = 0.15
    shadowRaytracePitch = 0.0

    tmaa=off
    tmaaSharpness_0 = 0.4
    tmaaSharpness_1 = 0.6
    tmaaSharpness_2 = 0.6
    tmaaSharpness_3 = 0.72
    tmaaSharpness_4 = 0.8
    tmaaSharpness_5 = 0.9
    tmaaSharpness_Hnd_0 = 0.4
    tmaaSharpness_Hnd_1 = 0.6
    tmaaSharpness_Hnd_2 = 0.6
    tmaaSharpness_Hnd_3 = 0.72
    tmaaSharpness_Hnd_4 = 0.8
    tmaaSharpness_Hnd_5 = 0.9
    tmaaBlendDefault = 0.05
    tmaaBlendPBR = 0.0
    tmaaBlendMPF = 0.3
    tmaaBlendToon = 0.05
    tmaaNewUpScale=off
    tmaaSharpnessType=2
    tmaaSharpnessAwareIntensity=0.2

    shwCharParm = 17.92;
    shwHalfLamParm = 1.0;

    wetMaxShiness = 0.5
    wetDarkness = 0.48
    wetShinessScale = 0.6
    wetToInsideFrame = 10
    wetToOutsideFrame = 20

    TransReduction = on
    trans_red_sclX = 0.5
    trans_red_sclY = 0.5

    blur2=off
    blur2Str = 10.0
    blur2Sub = 0.25
    blur2ObjScale = 0.65
    blur2CameraScale = 0.8
    blur2BlurRange = 0.7
    blur2PixelRange = 20.0
    blur2HLV = on

    gpucount=64

    leafSpecColMinShiness = 0.1
    leafSpecColMaxShiness = 0.4
    leafSpecColRatio = 0.85

    furBlur=off
    furBlurStr=0.3
    furBlurPixelRange=20

    lightShaft=on
    lightShaftTonemapScale=1.0
    lightShaftTonemapLuminance=6.5

    reduceDirLightRim = 3.0

    monochromeToonId = 128
    monochromeFogScale = 0.5
     
    yamato11 likes this.
  16. kurbonhart

    kurbonhart Newbie
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    In portable deactivating only the TMAA looks great, I post some comparisons:

    [​IMG]
    TMAA OFF

    [​IMG]
    TMAA ON

    [​IMG]
    TMAA OFF

    [​IMG]
    TMAA ON
     
    Last edited by kurbonhart, May 26, 2020
    bonoboy likes this.
  17. masagrator

    masagrator The developper
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    ReverseNX/ReverseNX-Tool currently doesn't mess up memory layout.
    Only SaltyNX plugins does (like NX-FPS). At least from what people tested.
     
    Last edited by masagrator, May 26, 2020
  18. MegaMagikarp

    MegaMagikarp Advanced Member
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    Ah, I didn't know there's a new version that doesn't use SaltyNX anymore. My bad.
     
  19. masagrator

    masagrator The developper
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    It's using new feature I have implemented to SaltyNX that helps patching things that doesn't need additional heaps. Thanks to this it works now with all 64-bit games.
     
  20. lazyguy

    lazyguy GBAtemp Regular
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    requesting someone take some screen of having only fxaa on comparison shots
     
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