Gaming Emulation Misc Xenoblade Chronicles 3 - Emulator/Etc Discussion

redflamingolingo

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EA-2883 is the first build with working cutscenes in event theater! Very nice.

The lightning bug is still present. It's easy to test. You only need to teleport to Colony 9:

View attachment 320782

The missing particles bug is still present. You can test in event theater.

Wait, so cutscenes work in docked mode with no crashing at all now? Like...none at all!?!?!?!? 😀
 

Massaion

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I've tried EA-2884 and the cutscene that used to crash in docked mode now doesn't crash anymore but I haven't tested further. The resolution scaling at x3 is working but that is nothing new with Vulkan.
 

hostdrum

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Wanu92

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That looks like a CoReduction false mod, you can tell by there are no particle effects causing light reflections, and refractions off of the characters. It's only on the lens.
I have disable the resmod and back to x1, haven't seen any difference, in terms of reflections. If there is missing reflections maybe it is more related to Vulkan(?)
 

cleanhovbot

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Particles are still missing, making it hard to find husks. Water still turns pee colored sometimes too. But it's good cutscenes are working. Until the other stuff is fixed I'll stick with Ryujinx, having Yuzu as a backup if Ryujinx starts having major issues.
 

realsetokaiba

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Not sure if this was answered yet. But I don't feel like reading through 10 pages of speculations. My apologizes.

Emu scaling doesn't work right now because XC3's engine uses a new Temporal 2x Upscaler. The game renders natively at 360p handheld, 540p docked. With the new scaler it outputs at 720p/1080p

Anyone using a lib_nx engine mod that has working emulator scaling is using ColReduction false.

ColReduction false disables 100's of shader effects and breaks the Temporal Scaler. It is also the reason why in game cutscenes look lower res than in game play at times. Has nothing to do with the 238 pre rendered vp9 .webm cutscenes.

Any resolution value over 2.5 will automatically default to 2.5

Turning blur2, blur2hlv, or furblur off will also break in game cutscenes.

I am still testing and trying to get values labeled for the lib_nx Engine mod.

There are mods being tested that will remove the scaler properly, one for 1440p native resolution among other things that should be ready in a week
thanks alot for your super explanation, i hope when the mod are ready you can share it.
 

chfx

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Anyone else getting audio stutter in Yuzu? I'm running it with an i7 8700k and RTX2080ti, 16gb of ddr4. Ryujinx doesn't the audio stutter, but Yuzu both public and EA builds on both OpenGL and Vulkan get audio stutter. Even after shader compilation, it just seems like it gets random frame drops that also cause the audio to stutter. Is the CPU just not powerful enough?
 

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