is there anyway to downgrade a current version of XC2?, I have version 2.1.0
if you want to downgrade cause of the cheats been for 2.0.2 all cheats still work on 2.1.0 you just have to rename the cheat file to the new BID of 2.1.0
is there anyway to downgrade a current version of XC2?, I have version 2.1.0
Nope, gotta wait for the Yuzu folks for that resolution scaler or use Ryujinx.Is there a 4K or at least 1080p mod for my Yuzu emulator ??
Hi everyone! Like somebody knows, in may I made a preset configuration for XCDE. Welp, recently I finished the first game (oh god, what story) and I started XC2, so... I made the respective preset for the second entry of this saga. This is for yours, enjoy it:
- Improved lights, shadows, bloom and ambient oclussion: Now the game has better lighting and better screen effects.
- Disabled TMAA: I tried to make the preset with TMAA because I like the effect that produced in XCDE, but in XC2 is a lot worse, so, after so much tests I had to disable it.
- Improved Antialiasing: Now the edges of objects and characters within the game are better defined
- Rendering optimized: I traid to maintain the best graphics settings without FPS drops and I think that this is the most stable configuration I'd do.
SCREENSHOT COMPARISON
View attachment 224407
View attachment 224408
Direct comparisson: https://imgsli.com/MjE4MzQ
Highly recomended my OC preset to avoid performance problems:
Code:docked_cpu=1600 docked_gpu=844 docked_mem=1600 handheld_charging_cpu=1600 handheld_charging_gpu=460 handheld_charging_mem=1600 handheld_cpu=1300 handheld_gpu=460 handheld_mem=1600
Highly recomended to put brightness to 1/4 of the bar: (----|------------------)
lib_nx Preset (copy and paste all):
Code:tonemap=on ssao=on bloom=on godray=on AntiAliasing=on ColReduction=on dof=off lensFlare=off aoskip=off lut=on luttex1=lutba cube=cube toneHistogramLow=0.85 toneHistogramHigh=0.87 tonemax=1.2 tonemin=0.10 tonescale=7.0 toneUpSpeed=0.1 toneDownSpeed=0.5 toneBlmmax=1000 toneBlmmin=0.001 toneBlmmul=100.0 godray_inival=0.95 godray_decay=0.99 godray_scale=1.235 blm_border_sub=1.0 blm_border_mul=0.105 blm_border_sub2=0.0 blm_border_mul2=0.0 blm_border_max=3.0 blm_str1=1.0 blm_str2=1.0 blm_str3=1.0 blm_gauss1=1.1 blm_gauss2=0.9 blm_gauss3=0.85 blm_weight1=0.65 blm_weight2=0.12 blm_weight3=0.16 blm_weight4=0.55 blm_weight5=0.60 blm_deviation1=0.2 blm_deviation2=0.5 blm_deviation3=1.0 blm_deviation4=1.0 blm_deviation5=1.0 blm_saturation1=0.00 blm_saturation2=0.01 blm_saturation3=0.03 blm_saturation4=0.05 blm_saturation5=0.50 blm_emissive_str=9.0 blm_tone_scale=0.05 blm_emissive_max=20.0 blm_emissive_min=0.0 lens_max=1 lens_rot=0 lens_sub=1.5 lens_mul=3.0 lens_weight=0.1 lens_decay=1.0 lens_str=0.9 lens_paMax=4.0 lens_UVDecay=0.290 AA_Sharpness=16.0 AA_Range=0.78 AA_Threshold=0.20 AA_ThresholdMin=0.05 red_sclX=1.0 red_sclY=1.0 red_hdsclX=0.90 red_hdsclY=0.95 red_Auto=on red_AtMaxX=1.0 red_AtMaxY=1.0 red_AtMinX=0.70 red_AtMinY=0.75 red_AtRate=97.0 ao_Lengs=0.1 ao_LengsRatio=1.98 ao_range=5.7 ao_rangeRatio=1.000 ao_sub=0.02 ao_subRatio=0.150 ao_Mul=2.0 ao_blurRange=0.720 ao_blurScale=0.75 ao_av_Shwstr=0.5 blur=on blurStr=0.12 blurAlpha=8.0 blurSub=0.025 blurBlurRange=0.16 shadowStr=1.3 shadowHalf=on shadowColor=0.05, 0.00, 0.00 simShwStr=1.25 simShwIn=0.75 simShwMin=0.20 sRGBMode=on gamma=6 ao_av_CenterWeight=1.090 ao_av_MaxDistance=0.15 ao_av_MaxRadius=0.2 ao_av_FadeOutStart=70000.0 ao_av_FadeOutDistance=10000.0 ao_av_BlurFallOff=0.050 ao_av_BlurScale=1.6 ao_av_Shwstr=0.5 cam_near=0.1 cam_far=80000.0 avmp01 = 0.5 , 0.5 , 0.5 avmp02 = 0.5 , 0.5 , 0.5 avmp03 = 0.5 , 0.5 , 0.5 avmp04 = 0.5 , 0.5 , 0.5 avmp05 = 0.5 , 0.5 , 0.5 avmp06 = 0.5 , 0.5 , 0.5 avmp07 = 0.5 , 0.5 , 0.5 avmp08 = 0.5 , 0.5 , 0.5 avmp09 = 0.5 , 0.5 , 0.5 avmp10 = 0.5 , 0.5 , 0.5 avmp11 = 0.5 , 0.5 , 0.5 avmp12 = 0.5 , 0.5 , 0.5 avmp13 = 0.5 , 0.5 , 0.5 avmp14 = 0.5 , 0.5 , 0.5 avmp15 = 0.5 , 0.5 , 0.5 avmp16 = 0.5 , 0.5 , 0.5 cloud_h_min=1000.0 cloud_h_max=1100.0 cloud_color = 1.0, 1.0, 1.0 toonDirType = Sun toonDirBackBright = 1.0 toonDirElevation = 0.1 toonDirPntSptRatio = 0.0 toonDirLightScaleVal = 0.333; toonDirInOutMin = 0.6 toonIBLScaleVal = 0.28; toonShadowAlpha = 0.02; toonCharShadowAlpha = 0.02; toonCharShadowMin = 0.46; toonOutlineWidth = 2.3 toonOutlineMaxWidthPixelCoverage = 11.5; toonOutlineDispOffPixelCoverage = 1.0; toonRimDirAngleX = 13.40 toonRimDirAngleY = -11.90 rim_color = 1.0, 1.0, 1.0 rim_intensity = 3.0 iblDirectLightIntensity = 1.0 iblSkyIntensity = 1.75 iblBlendBetweenFrame = 30 skyToneDirLightIntensity = 0.25 skyToneAmbientIntensity = 0.40 tssao = on tssaoRadius = 1.10 tssaoIntensityMul = 1.10 tssaoIntensityPow = 0.16 tssaoOutputAO = 0.45 tssaoPostBlurSharpness = 0.50 tssaoLuminanceCorrection = 0.20 tssaoSelectiveFiltering = on tssaoWeakenRatio = 0.8 ssr = on ssrIntensity = 1.0 ssrShinessFade = 0.8 ssrGroundness = 0.73 ssrFadeSec = 5.0 shadowCloud = on shadowCloudStr = 0.8 shadowCloudSize = 300 shadowCloudScrollDir = 150.0 shadowCloudScrollSpeed = 6.0 shadowRaytraceDistance = 0.15 shadowRaytracePitch = 0.05 tmaa=off tmaaSharpness_0 = 0.30 tmaaSharpness_1 = 0.32 tmaaSharpness_2 = 0.35 tmaaSharpness_3 = 0.40 tmaaSharpness_4 = 0.42 tmaaSharpness_5 = 0.45 tmaaSharpness_Hnd_0 = 0.50 tmaaSharpness_Hnd_1 = 0.40 tmaaSharpness_Hnd_2 = 0.40 tmaaSharpness_Hnd_3 = 0.44 tmaaSharpness_Hnd_4 = 0.50 tmaaSharpness_Hnd_5 = 0.55 tmaaBlendDefault = 0.05 tmaaBlendPBR = 0.0 tmaaBlendMPF = 0.3 tmaaBlendToon = 0.05 tmaaNewUpScale=off shwCharParm = 17.92; shwHalfLamParm = 1.0; wetMaxShiness = 0.55 wetDarkness = 0.60 wetShinessScale = 0.7 wetToInsideFrame = 12 wetToOutsideFrame = 24 TransReduction = on trans_red_sclX = 0.5 trans_red_sclY = 0.5 blur2=on blur2Str = 5.0 blur2Sub = 0.25 blur2ObjScale = 0.65 blur2CameraScale = 0.8 blur2BlurRange = 0.7 blur2PixelRange = 20.0 blur2HLV = on gpucount=64 leafSpecColMinShiness = 0.1 leafSpecColMaxShiness = 0.4 leafSpecColRatio = 0.85
I hope opinions and that you enjoy it
nope, I can't get it work on 2.1.0 I guess I'll go back to 2.0.2Alright, I finally got the mod working on Version 2.1.0 using the "New method" since the "Next Method does not work on the recent update. here is a screen shot of what the file layout I have. Disabling the Anti Aliasing, Sharpening and Dynamic-resolution is still possible.
Note: I should mention that this is on Atmosphere 0.18.1.
I think that might be something worth asking in the Xenoblade Chronicles 2 Save Editor Thread.@masagrator How to make pneuma playable , i mean make her folow you outside batlle and use her witout wating to trigger her form.
Probly because of thisDoes anyone know why sometimes the character has a black face? Whether I set the time to day or night, the character still has a black face in certain scene.
I'm using MasterH@X's file.
(Sorry, I'm a new member so I can't post the direct link)
i.imgur.c om/jAUAyL5.jpg
toonDirType = Sun
Did you ever figure it out?Stupid question time--has anyone managed to get this to work on Ryujinx for 2.1.0 using the new method? I can't seem to.
Same problem for the 60fps mod--can't seem to get that to run either.
Any help would be greatly appreciated
Stupid question time--has anyone managed to get this to work on Ryujinx for 2.1.0 using the new method? I can't seem to.
Same problem for the 60fps mod--can't seem to get that to run either.
Any help would be greatly appreciated
Ok, I figured it out.
Folder name needs to be "0100E95004039001" not whatever ryujinx points to when you select choose mod folder.
Once I did that all of the changes were reflected instantly.