Xenoblade 2 v3.0.0 All-in-One Graphics Pack
The graphics patches have now been ported to Xenoblade Chronicles 2 update 3.0.0 and combined into a single all-in-one package.
Each version includes the resolution patch, disabled dynamic resolution, enhanced graphics settings, the required `lib_nx.ini` redirect, and improved character LOD.
Available versions
x2.0 (2560×1440)
x2.1 (2688×1512)
x2.2 (2816×1584)
x2.2 is the highest stable scaling confirmed during testing. x2.3 was not included because it became unstable during normal gameplay. It could still crash the game. The safest option is 2.0.
What the all-in-one package changes
- Increases the native internal rendering resolution
- Disables dynamic resolution scaling
- Disables color reduction
- Enables TMAA
- Enables SSAO and TSSAO
- Enables screen-space reflections
- Enables bloom and godrays
- Enables depth of field
- Enables lens flare
- Enables cloud shadows
- Improves the LOD quality of character models
- Keeps the original 30 FPS timing
The LOD patch affects character models, party members, NPCs, and similar models. It does not increase the draw distance of terrain, vegetation, or distant world objects.
Alternative INI profiles
The package also includes three optional `lib_nx.ini` profiles.
Core DRS Lock
The safest option. It disables dynamic resolution and color reduction without enabling the heavier graphical settings.
Balanced Enhanced
The default profile. It enables the main visual improvements while keeping half-resolution shadows and transparency effects for better stability.
Full Quality
Uses full-resolution shadows and transparency effects. This profile has the highest GPU and memory requirements and is best paired with x2.0 or x2.1.
Only one resolution version and one INI profile should be used at a time.
No FPS or gameplay timing changes are included in this release. A separate dynamic FPS patch may be added later.