I recently bought the Korg M01D 3DS app (for those of you who don't know, it's literally a beginner's DAW based on some popular keyboard by Korg.) I got it after finding out that you could export songs made in it to classic MIDI, and I did make a small song in it. The problem with the MIDI export is that it doesn't include the SoundFont that the app used in production. Unsurprisingly, swapping it out with random instruments from FluidSynth didn't pan out very well, which is most likely me being an idiot who doesn't know their music production (there were barely any patches in the FluidGM2 file anyways.)
But after a google search, it turns out that the only SF2s based on the Korg M1 (which the M01D tries to replicate) only include the piano instrument (one SF2 for the M1 instruments used to make the Seinfield theme song for some reason), even though I used a lot of other instruments. So, my path was clear: pop into GodMode9 and look around for the SF2 file!
There were 2 .app files, one with the manual (woohoo), and the other with the more important bits (including the demo songs and the BMPs shown when starting the game crediting the main development groups and Korg ofc.) The below-marked folders are where I think the SoundFont could be located, however, it's all in 3DS-exclusive archives, BINs, MODs, and surprisingly enough, no subdirectories.
Whether the SoundFont counts as warez, meaning that I can't spread it, I'm not very sure of. I'm kinda leaning towards it not being counted as so, though with obvious reason to suspect otherwise.
Wonder if the BINs contain the SF2 or if the MODs can be opened in a tracker to reveal the instruments in the SF2.
There were 2 .app files, one with the manual (woohoo), and the other with the more important bits (including the demo songs and the BMPs shown when starting the game crediting the main development groups and Korg ofc.) The below-marked folders are where I think the SoundFont could be located, however, it's all in 3DS-exclusive archives, BINs, MODs, and surprisingly enough, no subdirectories.
Whether the SoundFont counts as warez, meaning that I can't spread it, I'm not very sure of. I'm kinda leaning towards it not being counted as so, though with obvious reason to suspect otherwise.
Wonder if the BINs contain the SF2 or if the MODs can be opened in a tracker to reveal the instruments in the SF2.