I never said i'll get them working for sure, i'm tryingAmazing bro, you are a skilled coder! Collisions yay!
I never said i'll get them working for sure, i'm tryingAmazing bro, you are a skilled coder! Collisions yay!
But then, how did exelix11 import that water box? Was part of the level model, and then did he add water as an object, or was it a model swap of an existing object?Not yet, but you can still modify levels, and make your own version of them! Just like the special worlds
Yes, that was a model import, it's just an obj converted to bcmdl, i didn't wrote how to do it yet because i'm working on the collisions format, or else the player would fall through the models, the water platform in the video doesn't have collisions, has a waterbox(already in the game) overlapped to the model, so it works.But then, how did exelix11 import that water box? Was part of the level model, and then did he add water as an object, or was it a model swap of an existing object?
Never mind.I never said i'll get them working for sure, i'm trying
I don't know if it's needed or not, in my tests i always added the object to the list to avoid crashes (or at least i thought it would crash), but once i tried adding one of those bouncing platforms to the stage without adding it to the list and it worked.What did you discover, care to share some info ... and another thing when I place an object that wasnt originally in the level do I have to add it to the preloadfile list?
Seeing how there are some well-made custom Mario Kart 7 tracks, I can't wait to see what people come up with their creative minds. It just might make me play this game again!When summer comes everyone will be working on this!
coming soon a new version of the editor with model importing and undo function, now it seems a real editor
Yes on the 3ds it works well, this was recorded with NTR cfw.Does it play smooth on the actually 3ds, as in no lag?
Also would you be willing to share the test course for us to play around in?
Yes on the 3ds it works well, this was recorded with NTR cfw.
Later i'll post the stage files so you can test it out
I just like doing this kind of things, and i work on it in my free timeYou are amazin! How come you took your time to create the edtior :-)?
Does it play smooth on the actually 3ds, as in no lag?
Also would you be willing to share the test course for us to play around in?