1. KDb

    OP KDb Member
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    @Kendyadof Thanks for your feedback, glad you like it!
    I do hope I won't be disappointing you too much by noting that I'm not planning to add additional cheats to this release. However, while it won't make your character invincible to lava, an alternative for exploring a level could be to use the 'Infinite Jump' cheat code, which lets Mario or Luigi jump infinitely/fly across the level by holding or repeatedly pressing the B button.

    @Mike9090 & anyone whom may concern:
    Now that the latest release has been a few months ago, I quickly ran some dummy tests and I must admit, I did seem to encounter similar issues described before. So...

    • A) Using
      Luma 3DS' Cheat engine,
      • I enabled/disabled multiple cheats at the same time.
        For example:
        • Play as Luigi
        • (L+Down) Small Mario/Luigi
        • (L+Left) Super Mario/Luigi
        • (L+Right) Fire Mario/Luigi
        • (L+Up) Tanooki Mario/Luigi
        • (R+Down) Tanooki Statue Mario/Luigi
        • (R+Right) Boomerang Mario/Luigi
        • (R+Up) White Tanooki Mario/Luigi
        • Always Star Power
        • Always Tail Attack (Any Powerup)
        • Always Flutter (Any Powerup)
        • Increased Speed (Land)
        • Increased Speed (Underwater)
        • Moon Jump
        • Infinite Time
      • I often encountered game crash issues as well after f.e. having finished a level or switching worlds.
      • Although I can't draw any conclusions (I couldn't even back when I worked on the cheats, since I couldn't find a logic in it), it seems some cheats are more prone to crashes then others.
    • B) Using
      a modified build of Luma 3DS 10.0.1 that supports
      CTRPluginFramework,
      I basically ran the same tests as with Luma 3DS' cheat engine above.
      • I didn't encounter any notable game crash issues.
        • For this reason, I'm providing an alternative package for those
          who may encounter similar issues when using the Luma 3DS engine.

    • I'm still hoping for a fresh insight on why precisely the cheats often crash when using the Luma 3DS cheat engine.
      • I documented some assumptions in my Dev Notes & a previous post,
        to whom may concern & could provide a helping brain.
    • Though working on a real 3DS handheld device, the Unlock cheat codes should be considered experimental,
      as stated as a general remark in a previous post.
    • The cheat codes I released for New Super Mario Bros 2 - Special/Gold Edition
      do run well in both Luma 3DS & CTRPluginFramework without any notable issues.

    Update: Version 1.1.0 (CTRPluginFramework Alternative)
    • Version Information
      • Same release as version 1.1.0, although optimized for & packed with:
        • a modified (unofficial) build of Luma 3DS 10.0.1 (supporting plugins) &
        • CTRPluginFramework ('default.3gx' plugin).
          • This version of CTRPF does not require to reboot the 3DS system
            in order to load another game.
    • Adjusted cheat codes
      • Moon Jump
        • Changed to a value suited for use with CTRPluginFramework.
        • The cheat note contains a value suited for use with Luma 3DS cheat engine.
    • Side notes
      • Suited for those encountering game crash issues when using Luma 3DS cheat engine.
      • Since this package contains no cheat code changes compared with the previously released Version 1.1.0,
        the cheats contained within this package can also be used with Luma 3DS cheat engine
        (with the exception of the previously mentioned Moon Jump code, unless the value is changed).
    • Quick usage guide
      • Copy all files contained in the package to the root of the SD card.
        • If necessary, create a backup of 'boot.firm' & 'boot.3dsx' and any other file that may be overwritten.
      • Launch/Reboot the 3DS system (using the modified Luma 3DS 10.0.1 build).
      • Before launching a game, press 'L+Down+Select' to open the Luma 3DS menu.
      • Make sure 'Plugin Loader' is set to [Enabled].
        • Normally, this should only be done once.
      • Launch the game.
        • A blue screen flash & a 'Plugin ready!' notification should appear.
      • Press 'Select' (or 'ZL' or any other key depending on CTRPF settings)
        in order to open the CTRPluginFramework menu.
        • Note: use the same key to close the menu.
      • Select 'ActionReplay' in order to enable/disable cheats.
      • Press the same key


    See first post for more information and links (same links apply).
     
    Last edited by KDb, May 2, 2020
    Kendyadof likes this.
  2. halfbloodT

    halfbloodT Newbie
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    Hi, I'm sorry if this question is stupid,
    but how do I use the combination cheats? When do I input the combination? And should it be enabled (as seen in the picture below)?
     

    Attached Files:

  3. KDb

    OP KDb Member
    Newcomer

    Joined:
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    No worries, there's no such thing as a stupid question.

    To answer your questions:
    • Yes, the code has to be enabled (as you did in the screenshot you posted).
    • Once enabled, you can input the combination whenever you want, but I'd suggest doing it
      • once you selected a save file and
      • your character is in the World Map or in any level.
    Once you pressed the button combinations, you probably won't see a direct change.
    In order to confirm the cheat has been successfully applied:
    • Trigger a screen transition.
      Accomplishable by, for example:
      • Switch between Worlds on World Map
        (if more then one World opened).
      • Enter and exit a level.
        • For exiting a level, any of the following options are valid:
          • Pause and return to map (level select).
          • Finish a level.
     
    peteruk likes this.
  4. halfbloodT

    halfbloodT Newbie
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    Thanks! (sorry for the late reply lol)
     
  5. ckcu

    ckcu Member
    Newcomer

    Joined:
    Oct 11, 2016
    Messages:
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    Country:
    Switzerland
    thanks for the cheats, but does it work with Citra which has a cheats section?
     
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