The level select model can be found in the objectdata tab. Just replace it. I guess he should edit the clipping maybe for it to show all the time :-)
I imported the model Bianco hills from Sunshine
Thanks a lot A download will come soon!That looks amazing! Will it be available for download?
Also thanks a lotThis is epic! Are you planning on remaking the entire game?
As a side note, how did you change the level select model? (Despite the fact that it only shows once you jump into it. )
First add a property with the name GenerateChildren and select for the value type C0List. Then you have to select that property and press on the little block with these 3 points "...". Here you can add an object. For the pipe you can select these objects, who will be conected with your pipe:Can someone help me, how do you connect warp pipes. Thx ~Ndymario
There is a really big bug in this version! It does not save! Every time I edit nothing has changed when I open againJust updated to version 0.6, check the OP
This fixes some crashes, adds a whitehole-like camera (File -> 3d view settings) and makes possible dragging children objects.
This update was released a bit early, i also planned to change the object database format to the same as whitehole, but l couldn't make on time, since i'm going on vacation for a week or more and i won't bring my main pc (and, even if i brought the pc i wouldn't work from there ). So the new database will come with the next version
Are you sure ? I tested this build before publishing, i also played the level on a real 3ds and the changes were there.There is a really big bug in this version! It does not save! Every time I edit nothing has changed when I open again
nah, you just need maya or 3ds max with the nw4c toolkit, isaw a guide on how to install them on this forum. But you can use every program you want, just export the model as obj and import it in maya to export with the toolsIs making 3D models for SM3DL hard in terms of getting a good program to work with it?
the editor just displays the obj inside the folder, maybe the game engine doesn't support thatexelix11, do you know anything about vertex collouring and SRT texture animations? Because i'm really in trouble to make that. In the tools, it works fine, but in game happens nothing. No Vertex Collour and no animation, though it works in the editor