ROM Hack [WIP] Sm4sh TURBO'D! [Every Fighter, Made Turbo!]

Ordim3n

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@Mattshark I found why link's up smash hits rarely, Allow_Interrupt() is before the last hit's hitboxes. For some reason, when i try to edit, i get this error
2TsearX.png

But i bet that you can't read french
 
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justinbug2

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i got that same error too on a gameand watch thing

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ok not gonna do dedede next you guys decide!
also im uploading the turbos in packs of 2 so pack 1 cloud:gameandwatch
 

justinbug2

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pack one complete feel free to edit and re up

dont download yet g&w down attacj manhole crashes game

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unless u wanna fix it
 
Last edited by justinbug2,

Sammi Husky

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Can't wait until the Copy&Paste update for Sm4shCommand :)

After i do copy and paste functionality, i'll probably end up moving sm4shcommand's functionality into N0aH's GUI.

eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vOFRna1o2Ty5wbmcifQ.NLyLGeyoSSvm4j4mfVJHdk8fufE.png

At about that time, i'll probably rework the backend to work with raw text and compile into ACMD rather than work directly with the data. This would allow people to share fighter projects and code as raw text and use any CVS system they want like github. The whole idea behind this is that im going to be creating a full sm4sh modding toolchain including a script that would setup a developer workspace from the base game files. The new sm4shcommand will be and IDE alone, and the actual backend will be moved into a new library called SALT.dll.

Among the new features will be a model/animation/hitbox previewer.

...

sorry for derailing the thread a bit, just figured people using github for projects like this would be interested.

@Mattshark I found why link's up smash hits rarely, Allow_Interrupt() is before the last hit's hitboxes. For some reason, when i try to edit, i get this error
But i bet that you can't read french

This error normally occurs when one of your parameters is missing some kind of syntax. e.g the 0x before integers
 

justinbug2

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ok i belived i fixed the crash

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i also kinda buffed g&w pummel uptoss righttoss and upair windbox cloud is left alone but the dair isnt turbo

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also a couple of his customs were made turbo cuz i thought they were all the hammer XD and some of the hammers arent turbo this will be fixed soon

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his side tilt doesnt work anyone know why?
 

Mattshark

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and some of the hammers arent turbo this will be fixed soon
Real quick before you do that:

I noticed you accidentally deleted all the code in your AttackS3... Perhaps an error popped up but didn't seem to do anything?
That's okay; just take this code and place it into the blank spot you have there now:
Code:
subroutine(0xAF93746E)
script_end()
and you'll have it attack again.

Sort of. But that's the easiest way to make it hurt again.
 

Mattshark

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Also, I just added Ness to the Github!

PK SPAAAM!

(Will fix Cloud's Side B and Neutral B (both WAY OP) and upload in a sec...)
 
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Mattshark

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leave the netual b fix the side i didnt change anything but the normal stuff
The Side B can be spammed infinitely with ZERO escape, and the neutral B is an invincible wall of pain. I'm just removing the Allow_Interrupt from side B (keeping the Frame Durations) and changing the neutral B projectile to keep the percentage, but do zero knockback (Plow Through it, and you just gained 32-ish percent, about 8 per wave)
 

justinbug2

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ok this game&watch shouldddd be ok now

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The Side B can be spammed infinitely with ZERO escape, and the neutral B is an invincible wall of pain. I'm just removing the Allow_Interrupt from side B (keeping the Frame Durations) and changing the neutral B projectile to keep the percentage, but do zero knockback (Plow Through it, and you just gained 32-ish percent, about 8 per wave)
who youu gonna do next so i know who not to do?
 

Mattshark

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foward tilt still dosent work @Mattshark
That's why I said Kind of...
The only real way to bring it back is to retype the entire attack again, since there is no way to copy and paste yet, and those Hitbox lines are so long...

So what you did with the Subroutine(#) is now whenever you use the side tilt, you actually use your dash attack instead, since the side tilt no longer exists.

Hence why you don't have the chair.

It was just a lot easier to type that tiny line than the whole attack all over again. It's just a temporary fix for now.
 

justinbug2

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k after gameand watch is fixed im gonna start on either villager or ddd

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That's why I said Kind of...
The only real way to bring it back is to retype the entire attack again, since there is no way to copy and paste yet, and those Hitbox lines are so long...

So what you did with the Subroutine(#) is now whenever you use the side tilt, you actually use your dash attack instead, since the side tilt no longer exists.

Hence why you don't have the chair.
im just gonna type all the dtilt stuff into game and watch and try again
 

Sammi Husky

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It's maybe because I wrote set_frame_duration (speed=0.5) or set_frame_duration (0.5) instead of set_frame_duration (speed=0,5)
But it erases all of the script

It should be fine without the parameter syntax keywords like "speed" and "frame", so that's probably not it. It could be a localization issue, i'll have to look into it. it should parse correctly using the period as the digit separator though, so if that still doesn't work it must be something else
 

justinbug2

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whats gameandwatches dtilt called again attacklw3 oratack lw4

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im just gonna remake him f all that code lol
 

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