[WIP] Sm4sh TURBO'D! [Every Fighter, Made Turbo!]

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Mattshark, Apr 17, 2016.

  1. Mattshark
    OP

    Mattshark GBAtemp Regular

    Member
    248
    54
    Aug 31, 2015
    United States
    I AM NO LONGER MANAGING THIS COMMUNITY MOD; Check out @wuboy 's continuation of the mod here:

    http://gbatemp.net/threads/continuing-smash-bros-turbod.427636/


    My Old Thread, Since I felt too bad to actually go and delete it
     
    Last edited by Mattshark, Jun 7, 2016 - Reason: Discontinuation
    Journeysl898, Faru, XRaTiX and 8 others like this.
  2. Damon_girl

    Damon_girl GBAtemp Advanced Fan

    Member
    919
    198
    Oct 27, 2015
    United States
    This looks awesome! I hope you succeed in getting all the characters turbo'd!
     
    justinbug2 likes this.
  3. Mattshark
    OP

    Mattshark GBAtemp Regular

    Member
    248
    54
    Aug 31, 2015
    United States
    I just came across an old game.bin on my desktop; after a bit of testing, I found out it was an old project of mine...

    TURBO RYU!

    (added)
     
  4. Damon_girl

    Damon_girl GBAtemp Advanced Fan

    Member
    919
    198
    Oct 27, 2015
    United States
    How would I go about downloading and using these characters? Does this work with SaltySD?
     
  5. Mattshark
    OP

    Mattshark GBAtemp Regular

    Member
    248
    54
    Aug 31, 2015
    United States
    Yes; adding installation to the github link real quick, give me a min...

    EDIT: Finished!
     
    Last edited by Mattshark, Apr 17, 2016
  6. GudPiggeh

    GudPiggeh Advanced Member

    Newcomer
    79
    5
    Jun 23, 2015
    United States
    Is it fine if I do something like make something not usually a spike a spike?
     
  7. Mattshark
    OP

    Mattshark GBAtemp Regular

    Member
    248
    54
    Aug 31, 2015
    United States
    Sure, as long as its reasonable; it has to actually LOOK like a spike, don't just make every single Uair a spike or anything like that.

    For example, Pac-Man's Hydrant can be made to spike, since it travels downward.
    More realistic that way anyway.
     
  8. GudPiggeh

    GudPiggeh Advanced Member

    Newcomer
    79
    5
    Jun 23, 2015
    United States
    Take Jigglypuff from the download earlier, she should be fine. I'll fix the other characters later.
     
  9. Mattshark
    OP

    Mattshark GBAtemp Regular

    Member
    248
    54
    Aug 31, 2015
    United States
    K; Will add. Thanks!
     
  10. Ordim3n

    Ordim3n GBAtemp Fan

    Member
    412
    118
    Dec 14, 2015
    Canada
    Planet earth
    About Ganon, why not increase his grab range, so he could grab across the stage
     
    Tomato Hentai and Minnow like this.
  11. Octoling

    Octoling Banned

    Banned
    304
    61
    Dec 28, 2015
    United States
    Same place as [INSERT NAME HERE]
    TURBO FOX AND FALCO!
     
  12. Damon_girl

    Damon_girl GBAtemp Advanced Fan

    Member
    919
    198
    Oct 27, 2015
    United States
    That would be sweet! Please do that!
     
  13. Mattshark
    OP

    Mattshark GBAtemp Regular

    Member
    248
    54
    Aug 31, 2015
    United States
    The point of this mod is not Impossible Fighters ("Untouchable", so OP nobody can compete), It's turbo fighters. Stage-wide grabs would make a fighter Impossible to beat once learned, as you could grab, throw, dodge away, grab, throw, run away, grab, throw... can't be shielded, if they dodge, just grab a second time...


    ...etc...
     
    Last edited by Mattshark, Apr 17, 2016
    Tomato Hentai likes this.
  14. Ordim3n

    Ordim3n GBAtemp Fan

    Member
    412
    118
    Dec 14, 2015
    Canada
    Planet earth
    Oh ok
     
  15. Octoling

    Octoling Banned

    Banned
    304
    61
    Dec 28, 2015
    United States
    Same place as [INSERT NAME HERE]
    How do I edit fighter data? All I get in amincmd is a bunch of random characters
     
  16. Ordim3n

    Ordim3n GBAtemp Fan

    Member
    412
    118
    Dec 14, 2015
    Canada
    Planet earth
    You need to parse animations. The animations are in motion/fighter/[Insert fighter name here]
     
  17. GudPiggeh

    GudPiggeh Advanced Member

    Newcomer
    79
    5
    Jun 23, 2015
    United States
    And then "main" or something
     
  18. Ordim3n

    Ordim3n GBAtemp Fan

    Member
    412
    118
    Dec 14, 2015
    Canada
    Planet earth
    no
     
  19. GudPiggeh

    GudPiggeh Advanced Member

    Newcomer
    79
    5
    Jun 23, 2015
    United States
    I'm pretty sure you have to choose a specific file...
     
  20. Charizarding

    Charizarding Advanced Member

    Newcomer
    70
    8
    Oct 30, 2015
    United States
    This could seriously become big once you finish this... :o