Homebrew [WIP] PKMN NTR - Pokémon Gen 6 Memory Editor

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evo25.1

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Um then how do they determine those stats? Its still in the game but the manipulation with seed and pid etc got that hard that its just not worth anymore to do it like that (7sek delay when launching the game plus milliseconds timespans to hit) if thats what you meant
just searched through Bond697's tweets https://twitter.com/Bond697/status/551603044161687553 i think this is the reason no one has bothered to even start working on the RNG
 

Kloklopfer

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just searched through Bond697's tweets https://twitter.com/Bond697/status/551603044161687553 i think this is the reason no one has bothered to even start working on the RNG
I knew it was a small timespan but nanoseconds... Well I think that even Software wouldnt be that Quick to launch the game on the right moment. Maybe something like "on the fly" replacing the seed would be possible but then you would still need to modify the frames for wild encounters
 

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New Release:
Trade partner Pokemon dumping should be fixed.
Added support for writing Pokemon created with PKHeX (Make sure you select "PKX File (*.pk6;*.pkx)" on the "Save as type" drop down in PKHeX)!)


Please back up your saves, this program is still early in development.

Edit: link is back up! Let me know if anything is broken!

I Can Dump the Trade Pokemon, but Pkhex Shows not the Ekx File as a Pokemon
 

fadx

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PM is out
Thanks, I'll need to figure out a new set of data relative to the Pokemon because it's obviously not working in your case.

You're hitting dump whilst the other person has the Pokemon shown right?
 

fadx

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New Release:
Added reading of IVs and Nature upon Pokemon dumping.
Credits to Kaphotics for letting me use his pkm decryption code from PKHeX!


Please back up your saves, this program is still early in development.
 

Izzky

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This is really awesome.
Can't test trade dumping right now but box dumping works really well.
Only thing is, I can open the dumped files with PKHeX, but PKMN NTR doesn't recognize it back ("Incorrect File Size - Please make sure you are using a valid EKX file").
I have to open it with PKHeX then save it as .ek6 (or .ekx) for it to recognize it as a valid file.
 

fadx

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This is really awesome.
Can't test trade dumping right now but box dumping works really well.
Only thing is, I can open the dumped files with PKHeX, but PKMN NTR doesn't recognize it back ("Incorrect File Size - Please make sure you are using a valid EKX file").
I have to open it with PKHeX then save it as .ek6 (or .ekx) for it to recognize it as a valid file.
Trade dumping is broken for some people, I'm still working on it!
I will look into that, thanks for letting me know :)
 

KazoWAR

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would it work for wonder trades to

--------------------- MERGED ---------------------------

gives error when i write a pokemon

--------------------- MERGED ---------------------------


well you could write illegal stats to the party after it hack checks your pokemon
well, I am sure its possible but i didn't want to say anything.
 

fadx

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Do you need to do something first to dump trade pokemon? Ive tried to dump them but nothing appears (when shown or even when offering the pokemon)

Edit: Using the newest build of your attchement

Yes Right Test1 when the Pokemon Shown, and Test2 before Trade


After hours of testing and dumping I believe I've found a solid set of relative data to find the Pokemon show in a trade.

Please try the newest build: https://github.com/fa-dx/PKMN-NTR/releases
 
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Kloklopfer

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could you add pokemon retextures as a part of this? It would be awesome to add retextures to pokemon and your trainer without dumping the cart to add it... why isn't there a monakuma to teddiursa retexture yet???
I dont think thats the right tool for this because Hans/ntr layerdfs plugins do it great already. And I dont think that on the fly patching of textures would be that easy without a drop in Performance everytime it has to receive the data from the pc and replace it with the current texture.

Iirc there was a great cheat back then when gen 4 was big which would let you generate a theme when you enter a zone. For example you would type "34" on the touchscreen and while entering a city the theme would be changed to something like the safari zone. Would it be possible to add that or are those offsets stored somewhere else
 
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