1. Tabs are plannedI know you've gone over the fonts thing, but being able to see the Asian language characters would be useful. What's the current roadblock, anyway? Not having a font that supports Unicode?
Beyond that, here's another round of improvements that could be made:
Edit:
- TID/SID/TSV display currently runs off the edge of the left-hand box. Might want to move the start of the Trainer name to the left to match the start of the OT name.
- Box selector screen shows only the 'empty box' icon. Could use ones for 'partially full' and 'completely full' to match Gen-6 PC UI. Don't change the number at the bottom, but just let us tell at a glance too.
- Revert field in top bar to display Nickname, since species name is already shown near OT field.
- Add gender indicator somewhere.
- Add OT TID/SID/TSV to OT field. Would be useful for doing TSV checks for other players.
- Add a language indicator, maybe just to the right of the level on the top bar (shifting the level field over to compensate).
- Make markings easier to distinguish between marked and unmarked.
- Possibly separate out the box 'mon icons and the top screen 'mon graphics so it would be possible to make the top screen ones be stills of the 3D renders.
I tried to add the files you linked to in place of the icons that are in there already, but it errors when trying to load. What did you do to get them to show up, 'cause I like those over the pixelly 'icon' images.
I am filtering the Cosplay Pikacha because it shouldn't go outside of ORAS games.Is anyone else having trouble moving some of the pikachu's that have special outfits? for some reason out of all of them there are a certain 5 that I cant xfer to the bank
As long as it is a Gen 6 game, I think it can store as much as you want.does it support multiple games transferring to one bank (so one bank could store pokemon from 4+ games) or is it one bank per game?
It is a single bank file that can be shared between any number of Omega Ruby, Alpha Sapphire or X and Y.does it support multiple games transferring to one bank (so one bank could store pokemon from 4+ games) or is it one bank per game?
From what I understand it's something that just happens to show up and is part of the way the program works. If someone can figure out a way to change this behavior then there's a chance it could be added.Does the latest version still have the weird homebrew writing on the top and bottom screen when opening? Would it be possible for me to compile it differently to open with the stock 3ds logo thing?
Does the latest version still have the weird homebrew writing on the top and bottom screen when opening? Would it be possible for me to compile it differently to open with the stock 3ds logo thing?
Logo : Nintendo # Homebrew / Licensed / Distributed / iQue / iQueForSystem / Homebrew
Does the latest version still have the weird homebrew writing on the top and bottom screen when opening? Would it be possible for me to compile it differently to open with the stock 3ds logo thing?
Edit the *.rsf file with
and then you go.Code:Logo : Nintendo # Homebrew / Licensed / Distributed / iQue / iQueForSystem / Homebrew
You can fix that by recompiling with build-cia.rsf modified
change this line
Logo : Homebrew # Nintendo / Licensed / Distributed / iQue / iQueForSystem / Homebrew
to
Logo : Nintendo # Nintendo / Licensed / Distributed / iQue / iQueForSystem / Homebrew
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D__cia
@echo built ... $(TARGET).3dsx
cia: $(BUILD)
# @bannertool makebanner -o $(CIA_BANNER) -i $(CIA_BANNER_PNG) -ca $(CIA_BANNER_WAV)
# @echo built ... $(CIA_BANNER)
# @bannertool makesmdh -o $(CIA_SMDH) -i $(ICON) -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -fvisible
# @echo built ... $(TARGET).smdh
@makerom -f cia -target t -exefslogo -o $(TARGET).cia -elf $(TARGET).elf -rsf $(CIA_RSF) -banner $(CIA_BANNER) -icon $(CIA_SMDH)
@echo built ... $(TARGET).cia
when using the latest master, does anyone get Problem happened: 0x20 running the CIA?
I can compile fine as the 2.0.1 Beta compiles and runs fine with the above changes to the makefile
Everything works fine for me.
so, right now, if you compile a CIA of the current master, It will build fine and run witout errors?
if so, do files still go in SDcard/pk/ as this is the only thing I can think of that would cause this error.