For dumping the game and getting the romfs.bin, would it better to use GM9 or Braindump? I hear GM9 is a bit more recent but the tutorial uses Braindump- just want to make sure.
GM9. Braindump often creates bad dumps.For dumping the game and getting the romfs.bin, would it better to use GM9 or Braindump? I hear GM9 is a bit more recent but the tutorial uses Braindump- just want to make sure.
GM9. Braindump often creates bad dumps.
You'd have to recompile the whole CIA each time. It's better to use NTR's layeredfs or Luma's layeredfs since you can just load the changed files.I see. And so if I wanted to test my changes in Citra (for convenience's sake) how simple would it be to load them in?
You'd have to recompile the whole CIA each time. It's better to use NTR's layeredfs or Luma's layeredfs since you can just load the changed files.
You'd have to use something like Asia81's pack hack to compile as a citra readable format (dunno what format it likes) on your computer after you make your changes.Ohh okay, so I would recompile it on my 3ds as a CIA before I put it onto my computer or once I have it in Citra?
Hmm. Which person file is causing double blocks to appear? I did some person editing on the latest version a little while back without running into an issue like that.So one issue I noticed in the Person editor that wasn't in the previous version.
For some reason, when I open a file (completely unedited), every block appears twice, further more, if I export the file, and open it again, it keeps happening, meaning the second time, I'd have 4 of each block!
I also can't get the "generate nmm" option to work.
I'll try reinstalling Java just in case.
Edit: Updating/Reinstalling Java did nothing.
And by old version, I meant the standalone Person Editor before FEFEditor was released, that one had no problems whatsoever, the problem seems to be present in the versions with FEFEditor.
Edit 2: Exporting modules work, but it still double loads all blocks.
I also can't get A007 to load with Dispos, tried all 3 region files (not that it'd make a difference), and couldn't get it to work, but it does work with every other I tried, so this is odd.
I tried loading the appropriate A007 file on both Person and Dispos, on Person it loads every block twice, and Dispos simply won't open the file, might just be this file though?Hmm. Which person file is causing double blocks to appear? I did some person editing on the latest version a little while back without running into an issue like that.
I'll take a look at NMM generation when I get a moment. That said, it technically isn't necessary anymore. The Person module included in the new version of FEFNightmare can edit any person file.
Something's up with the dispo editor at the moment. I probably messed something up while tweaking the UI. I'll see what I can do to fix the issue.
Alright, I remade the tutorial, now it was done entirely on FEFEditor, and I showcase adding both a Dynamic Block and an NPC to a map, hopefully this allows other people to easily get started on this.