So, I updated the build on the first post today. Changes:
- More fixes on *.mbn format (it also have normals and vertex colors now), I believe that the only issue now is the wrong material binding. Those are read from the .bch, so no Idea of what can be wrong, but again, this is trivial to fix on a 3d software.
- Fixed weighting issues (that include the Primal Groudon problem pointed by
@Demonslayerx8 some months ago I believe... Also probably all the weighting issues reported on that thread.
- Added custom model export dialog, now its possible to export all models on a file at once, and also all skeletal animation at once (only with smd format atm).
- Added custom texture export dialog, it have the same functionality of the old Save Dialog.
- The DAE exporter is working again. I added all UVSets present on the model as requested by
@Demonslayerx8, but didn't tested it. So let me know if its working.
- Fixed EndOfStreamException on some cgfx models pointed by
@MasterLel (it a workaround tbh, so let me know if it works for you).
- It's now possible to import several skeletal animations at once (I dont recommend loading thousands of files at once through, for obvious reasons).
Unfortunately no, the focus of this tool is only 3DS formats (hence the name Ohana
3DS).