ROM Hack [WIP] Ohana3DS tool

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Does the latest commit have support for NSMB2 models and animations? If so, could somebody make a Windows build?
 
Ohana doesn't work on vista (32bits), I open the exe file and then nothing happens, plus I can't even close the proces on task manager
 
Ohana doesn't work on vista (32bits), I open the exe file and then nothing happens, plus I can't even close the proces on task manager
if it runs on XP (I know it does directly), it should run on Vista..

alt tab to see if it's open but not selectible or something, idk
 
could I get a confirmation on this?

On the off chance that it's not just something to do with the game engine itself, some of the textures might be missing in these.

https://imgur.com/a/gV07T

Edit: found more thinks with broken textures.


also it looks like The Denpa Men 3 uses some sort of BCH format as well, none of the ones I've ripped out work in Ohana.
 
Any word on save support soon? The old versions of Ohana can't open the Smash textures, and a new method to patch the dt archive just came out. Just curious.
 
also it looks like The Denpa Men 3 uses some sort of BCH format as well, none of the ones I've ripped out work in Ohana.
It doesn't work because this archive is a container, and the BCHs inside it are compressed.
About your lack of transparency on the texture, its probably something done using PICA200 blending or some specific effect that requires a fragment shader to be accurately simulated.

Any word on save support soon? The old versions of Ohana can't open the Smash textures, and a new method to patch the dt archive just came out. Just curious.
As you can see I already have quite a bunch of stuff to look at, and Im only one. Maybe after I fix the current issues I start working on it.
 
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I know this is a stupid request, but, can someone make a file mirror. Dropbox doesn't work for me for whatever reason. Thanks in advance.

EDIT: Nevermind it works now
 
Last edited by GalladeGuy,
So, I updated the build on the first post today. Changes:
- More fixes on *.mbn format (it also have normals and vertex colors now), I believe that the only issue now is the wrong material binding. Those are read from the .bch, so no Idea of what can be wrong, but again, this is trivial to fix on a 3d software.
- Fixed weighting issues (that include the Primal Groudon problem pointed by @Demonslayerx8 some months ago I believe... Also probably all the weighting issues reported on that thread.
- Added custom model export dialog, now its possible to export all models on a file at once, and also all skeletal animation at once (only with smd format atm).
- Added custom texture export dialog, it have the same functionality of the old Save Dialog.
- The DAE exporter is working again. I added all UVSets present on the model as requested by @Demonslayerx8, but didn't tested it. So let me know if its working.
- Fixed EndOfStreamException on some cgfx models pointed by @MasterLel (it a workaround tbh, so let me know if it works for you).
- It's now possible to import several skeletal animations at once (I dont recommend loading thousands of files at once through, for obvious reasons).

@gdkchan is it possible to add support to Smash U files and export .omo animations into .chr0 for SSBB & light.bin files into .scn0 files for SSBB?
Unfortunately no, the focus of this tool is only 3DS formats (hence the name Ohana3DS).
 
Last edited by gdkchan,
@gdkchan outdoor files works now, but there are still EndOfStreamException problems with indoor bcres files like idr_room_NPC.bcres (Bg\Indoor\Models)

edit: i'll post a complete list of the bcres files ohana can't run
 
Last edited by MasterLel,
never said anything because it maybe wasn't that important, but the 'import model' in the models gui doesn't support mbns
 
@gdkchan
Here's the list of .bcres files ohana can't run (EndOfStreamException error)

Indoor:

idr_room_BC_8_u.bcres
idr_room_2C_8_d.bcres
idr_room_2C_6_d.bcres
idr_room_2C_4_d.bcres
idr_room_1W_8_e.bcres
idr_room_1W_6_e.bcres
idr_room_1W_4_e.bcres
idr_room_1N_8_s.bcres
idr_room_1N_6_s.bcres
idr_room_1N_4_s.bcres
idr_room_1E_8_w.bcres
idr_room_1C_8_swud.bcres
idr_room_1C_8_swu.bcres
idr_room_1C_8_sweud.bcres
idr_room_1C_8_sweu.bcres
idr_room_1C_8_sud.bcres
idr_room_1C_8_su.bcres
idr_room_1C_8_seud.bcres
idr_room_1C_8_seu.bcres
idr_room_1C_8_s.bcres
idr_room_1C_8_nswud.bcres
idr_room_1C_8_nswu.bcres
idr_room_1C_8_nsweud.bcres
idr_room_1C_8_nsweu.bcres
idr_room_1C_8_nsud.bcres
idr_room_1C_8_nsu.bcres
idr_room_1C_8_nseud.bcres
idr_room_1C_8_nseu.bcres
idr_room_1C_6_s.bcres
idr_room_1C_4_s.bcres

I can reupload them if needed
 
Last edited by MasterLel,
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