ik, it's just that when I try to run them it says it can't access the filethe models are stored under..
romfs\gfx\STD\Step
they all load up fine for me
iunno why
ik, it's just that when I try to run them it says it can't access the filethe models are stored under..
romfs\gfx\STD\Step
they all load up fine for me
Make sure you have .net framework 3.5 installed, its the only thing I can think.Yeah, I dunno. I tried reinstalling my graphics drivers. It still doesn't work.
I tried updating. Still doesn't open.
Heck, the program doesn't crash/open or anything if I delete the DirectX files!
It just....circles. The little windows cursor circles.
So I'm not sure what the issue could be.
Dunno about this one. But I guess that it only happens when you close the tool, so probably not a big issue. I guess its related to your first problem.Oh, that worked! However, now I'm "the specified module could not be found"
System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Ohana3DS_Rebirth.Ohana.RenderEngine.Dispose(Boolean disposing)
at Ohana3DS_Rebirth.GUI.OViewportWindow.flush()
at Ohana3DS_Rebirth.GUI.OWindowManager.flush()
at Ohana3DS_Rebirth.FrmMain.FrmMain_FormClosing(Object sender, FormClosingEventArgs e)
at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
at System.Windows.Forms.Form.WmClose(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at Ohana3DS_Rebirth.OForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
The issue is probably that .net framework 5.0 doesn't even exists.It doesn't work on XP SP3 with .NET Framework 5.0
Sorry i don't knew my .NET framework version. And i have this error : it can't detect versionThe issue is probably that .net framework 5.0 doesn't even exists.
And even if it existed, xp only supports up to .net framework 3.5 iirc. I dont see why this tool wouldnt work on xp through, it uses .net framework 3.5 and DirectX 9. Which error it gives to you?
who has xp? lolIt doesn't work on XP SP3 with .NET Framework 5.0
most stages have their textures stored under "common".. look in that folder for the rest of the textures.For those of you with a Smash 4 romfs, check the following, because some of them were so disturbing that I actually never want to look at them again.
Cat from Living Room stage ('Nintendogs' in the game files) renders really improperly, no eyes and textures in the wrong places and Jesus Christ that shit's disturbing.
Reshiram from Unova Pokemon League (Plasma in the game files) renders completely black, and Zekrom renders with really dark textures.
Reset Bomb Forest renders (as it has no mbns in the main part of the stage, unlike most of the stages); however a lot of textures are seemingly nonexistant or a mute green. Magicant, on the other hand, renders pretty much entirely fine! Color me impressed.
A lot of effects such as the 'model' for the Shakunetsu Hadouken and explosives have black where transparency should be; meanwhile, a lot of effects have shades of white and grey where color should be, and I have no idea how I would go about applying any sort of 'palette' to them.
Yeah, I don't think you need to worry about XP support. Most programs don't support it anymore. Even Dolphin doesn't!who has xp? lol