Quick question: Is posible to Randomize Corrin too? (Like say, Sakura replacing Corrin)
Asking since i see the option for Male/Female player but Is greyed out.
Asking since i see the option for Male/Female player but Is greyed out.
Randomizing Corrin isn't supported. The game hardcodes a lot of things around Corrin, so trying to replace them generally leads to crashes.Quick question: Is posible to Randomize Corrin too? (Like say, Sakura replacing Corrin)
Asking since i see the option for Male/Female player but Is greyed out.
That's likely not possible. Unlike in Fire Emblem Awakening, where the male and female versions of each class are stored separately, in Fates it looks at a block of the character code to check if the character is male or female and applies the class models and details based on that.How do I get the randomizer to keep the randomized character models throughout the game? I've noticed that not too long after getting a character that has been randomized they change from what they are first shown as to what is normal for that class if they were to change into them normally.... I.e. if say a male character shows up randomized into a female class they not to long afterwards change from the female class model to a male one. I'd love to know how to get it to not do that as them with the opposite gender's sprite is just hilarious
The gay fates files in the gbatemp thread are a little dated and don't play well with Ignis. I've attached an updated version developed by Moonling which is compatible with Ignis and Paragon.When I try to use this with Gay Fates (and not otherwise), Ignis gives me this error:
Traceback (most recent call last):
File "ignis\core\randomize_worker.py", line 34, in run
Exception: Failed to read data from stores.
Caused by:
0: Failed to read data from store 'gamedata'.
1: Failed to parse type GameDataFile from file GameData/GameData.bin.lz
2: Failed to read typename 'GameDataFile' field 'data' at address '0x32FD7
3: Failed to read typename 'GameData' field 'character_table' at address '0x32FD7
4: Failed to read typename 'PersonTable' field 'supports' at address '0x32FD7
5: Failed to read typename 'MainSupportTable' field 'tables' at address '0x32FD7
6: Failed to read typename 'MainSupportTableEntry' field 'table' at address '0x32FD7
7: Failed to read typename 'SupportTable' field 'owner' at address '0x32FD7
8: Unaligned value '208855' should be aligned to 2 bytes.
Am I doing something wrong? The documentation mentions Gay Fates specifically, so I figured it should be compatible. The mod files are in the output folder like it says to do.
This is an oversight on my part - the randomizer doesn't look at the unit's inventory at all when adding new items. I'll add this to my todo list.Thank you! I've also encountered a weird (but not pressing) issue where characters are sometimes given two of the same weapon when recruited. The examples of this that come to mind are Corrin in a sword using class getting an additional bronze sword beyond the one they start with anyway and a randomized Hoshido Noble Xander (I believe in Jakob's role) starting with two dragonstones.