WiiU Homebrew Development

Discussion in 'Wii U - Homebrew' started by deformyer, Jun 18, 2015.

  1. Ponyboy

    Ponyboy Advanced Member

    Newcomer
    1
    Dec 17, 2016
    United States
    Ok, so I figured out my problems with wut. Now I have some new problems. I can't seem to compile any homebrew built for the homebrew launcher. In fact, I can't build any Wii homebrew either. It's weird since I followed the same steps to install devkitPPC on my old PC, and I could compile Wii & Wii U homebrews just fine. Whenever I run the make command, I get this error:
    make: make: command not found
    I made sure I had devkitpro and devkitppc in my environment variables, but I can't think of anything else. Any guidance is very much appreciated. Thanks in advance for helping out this noob.
     
  2. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3

    Member
    9
    Aug 2, 2014
    Germany
    make is in the following path:
    Code:
    $ where make
    C:\devkitPro\msys\bin\make.exe
    So make sure C:\devkitPro\msys\bin is added to the PATH environment variable.
     
  3. Ponyboy

    Ponyboy Advanced Member

    Newcomer
    1
    Dec 17, 2016
    United States
    I checked and I do indeed have C:\devkitPro\msys\bin in my PATH environment variable. Anything else I can try?
     
    Last edited by Ponyboy, Jan 1, 2018
  4. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3

    Member
    9
    Aug 2, 2014
    Germany
    No, this is the only thing you need to do. Open up another command line window to make it take effect.
     
  5. Ponyboy

    Ponyboy Advanced Member

    Newcomer
    1
    Dec 17, 2016
    United States
    I did do that, but it still won't work. I even restarted my computer to no avail
     
  6. Ponyboy

    Ponyboy Advanced Member

    Newcomer
    1
    Dec 17, 2016
    United States
    Ok, after trying many things, I tried deleting my C:\MinGW\bin from my PATH, and that seemed to do the trick.

    EDIT: Ooof....Well, I spoke to soon. In trying to fix this, I think I messed up my WUT installation. Whenever I try to build a modified hello world sample, I get this message:

    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.3.0/../../../../powerpc-eabi/bin/ld.exe: cannot open linker script file
    C:devkitProwutbuildinstall/rules/rpl.ld: Invalid argument

    I tried reinstalling WUT, but i get this same message. I don't know what I messed up.

    EDIT: Holy Crap! I was too frustrated trying to make things work so I decided to dual-boot a linux distro(mint). I set up everything as the instructions said and everything works first try! I can't beleive how much time I wasted on getting everything to work on windows.
     
    Last edited by Ponyboy, Jan 7, 2018
    Traace likes this.
  7. Milenko

    Milenko GBAtemp Maniac

    Member
    8
    Oct 16, 2017
    Australia
    What language is most homebrew programmed in?
     
  8. TheCyberQuake

    TheCyberQuake Certified Geek

    Member
    14
    Dec 2, 2014
    United States
    Las Vegas, Nevada
    Usually homebrew starts with C, but some consoles get interpreters for other languages like Lua. Switch even has python now.
     
  9. Milenko

    Milenko GBAtemp Maniac

    Member
    8
    Oct 16, 2017
    Australia
    So c++ would be optimal?
     
  10. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3

    Member
    9
    Aug 2, 2014
    Germany
    Since you basically only have C, assembly and C++ then yes, it would be the "optimal" language to use.
     
  11. marazzmatika

    marazzmatika Nokia 3310 CFW progress: underbattery connector

    Member
    2
    Jul 10, 2018
    Russia
    I'm going to do a thing,where application must read hex value from binary file,so is there any hex-capable libs right now?
     
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