WiiU Homebrew Development

Discussion in 'Wii U - Homebrew' started by deformyer, Jun 18, 2015.

  1. Ponyboy

    Ponyboy Advanced Member

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    1
    Dec 17, 2016
    United States
    Ok, so I figured out my problems with wut. Now I have some new problems. I can't seem to compile any homebrew built for the homebrew launcher. In fact, I can't build any Wii homebrew either. It's weird since I followed the same steps to install devkitPPC on my old PC, and I could compile Wii & Wii U homebrews just fine. Whenever I run the make command, I get this error:
    make: make: command not found
    I made sure I had devkitpro and devkitppc in my environment variables, but I can't think of anything else. Any guidance is very much appreciated. Thanks in advance for helping out this noob.
     
  2. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3

    Member
    10
    Aug 2, 2014
    Germany
    make is in the following path:
    Code:
    $ where make
    C:\devkitPro\msys\bin\make.exe
    So make sure C:\devkitPro\msys\bin is added to the PATH environment variable.
     
  3. Ponyboy

    Ponyboy Advanced Member

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    Dec 17, 2016
    United States
    I checked and I do indeed have C:\devkitPro\msys\bin in my PATH environment variable. Anything else I can try?
     
    Last edited by Ponyboy, Jan 1, 2018
  4. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3

    Member
    10
    Aug 2, 2014
    Germany
    No, this is the only thing you need to do. Open up another command line window to make it take effect.
     
  5. Ponyboy

    Ponyboy Advanced Member

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    Dec 17, 2016
    United States
    I did do that, but it still won't work. I even restarted my computer to no avail
     
  6. Ponyboy

    Ponyboy Advanced Member

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    1
    Dec 17, 2016
    United States
    Ok, after trying many things, I tried deleting my C:\MinGW\bin from my PATH, and that seemed to do the trick.

    EDIT: Ooof....Well, I spoke to soon. In trying to fix this, I think I messed up my WUT installation. Whenever I try to build a modified hello world sample, I get this message:

    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/6.3.0/../../../../powerpc-eabi/bin/ld.exe: cannot open linker script file
    C:devkitProwutbuildinstall/rules/rpl.ld: Invalid argument

    I tried reinstalling WUT, but i get this same message. I don't know what I messed up.

    EDIT: Holy Crap! I was too frustrated trying to make things work so I decided to dual-boot a linux distro(mint). I set up everything as the instructions said and everything works first try! I can't beleive how much time I wasted on getting everything to work on windows.
     
    Last edited by Ponyboy, Jan 7, 2018
    Traace likes this.
  7. Milenko

    Milenko GBAtemp Advanced Maniac

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    Oct 16, 2017
    Australia
    What language is most homebrew programmed in?
     
  8. TheCyberQuake

    TheCyberQuake Certified Geek

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    Dec 2, 2014
    United States
    Las Vegas, Nevada
    Usually homebrew starts with C, but some consoles get interpreters for other languages like Lua. Switch even has python now.
     
  9. Milenko

    Milenko GBAtemp Advanced Maniac

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    Oct 16, 2017
    Australia
    So c++ would be optimal?
     
  10. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3

    Member
    10
    Aug 2, 2014
    Germany
    Since you basically only have C, assembly and C++ then yes, it would be the "optimal" language to use.
     
  11. marazzmatika

    marazzmatika Naive guy

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    3
    Jul 10, 2018
    Russia
    I'm going to do a thing,where application must read hex value from binary file,so is there any hex-capable libs right now?
     
  12. MO35AB

    MO35AB GBAtemp Regular

    Member
    4
    Apr 16, 2016
    Algeria
    i was playing mario maker on wii u, to notice that clicking search on online levels asks you to open the website
    https://supermariomakerbookmark.nintendo.net/

    and then you chose a level and you get to play it directly,
    so can't there be a way to enter homebrew / mocha from here that is 100% guaranteed ?
     
  13. RedRose30

    RedRose30 GBAtemp Fan

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    3
    Jul 14, 2016
    United States
    I'm on Wii U 5.5.3 and I was wondering if I could install homebrew on the Wii channel still, I have it on my actual wii, but I just got The Last Story and would like to back up my save since it's copy protected. Is there a method or is it too late?

    — Posts automatically merged - Please don't double post! —
     
  14. pedro702

    pedro702 GBAtemp Guru

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    14
    Mar 3, 2014
    Portugal
    you can install homebrew on wii mode and wiiu mode even on the latest fw, for vwii(wiimode) there is several methods like using smash bros disc to several modes for wiiu mode your better off with haxchi or cbhc.
     
    RedRose30 likes this.
  15. RedRose30

    RedRose30 GBAtemp Fan

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    3
    Jul 14, 2016
    United States
    Would you mind giving me the link so I can get homebrew on my Wii channel please? Haxchi is already installed on my Wii U, it's just the wii channel now.
     
  16. KyoLikesTrees

    KyoLikesTrees Advanced Member

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    2
    Jun 17, 2018
    Austria
    wiiu.hacks.guide has a guide for vWii (Wii mode) modding.
     
  17. Pathulhu

    Pathulhu Newbie

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    1
    Aug 14, 2019
    United States
    i hate to be a bother but something has probably gone wrong with my homebrew launcher, the screen turns black and my wii u freezes and im forced to turn the console off, been looking for answers but i havent gotten anything very concrete
     
  18. EmulateLife

    EmulateLife GBAtemp Psycho!

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    6
    May 30, 2016
    United States
    Are you using Haxchi, CBHC or Mocha through browser exploit?
     
  19. Pathulhu

    Pathulhu Newbie

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    1
    Aug 14, 2019
    United States
    i'm using haxchi and activating mocha cfw through there
     
  20. Ch0wW

    Ch0wW Advanced Member

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    3
    Feb 2, 2019
    France
    France
    I'm trying to port Odamex for the WiiU (since I recompiled it for Wii very recently) . However, I've started installing the WUT part on my WSL-Ubuntu, and tried building the cmake examples.

    Code:
    root@DESKTOP-BG2QIIK:/mnt/p/_SOURCECODE/Odamex/helloworld_wiiu/wut/samples/cmake# cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ./
    CMake Error at /opt/devkitpro/wut/share/wut.toolchain.cmake:33 (message):
      Could not find elf2rpl
    Call Stack (most recent call first):
      /usr/share/cmake-3.10/Modules/CMakeDetermineSystem.cmake:94 (include)
      CMakeLists.txt:3 (project)
    
    
    CMake Error: CMake was unable to find a build program corresponding to "Unix Makefiles".  CMAKE_MAKE_PROGRAM is not set.  You probably need to select a different build tool.
    CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
    CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
    -- Configuring incomplete, errors occurred!
    Even on msys2, the message appears, and I'm completely lost. HOWEVER, if I build using make, no error.

    Any idea of how to solve this ?
     
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