Visual Studio Code is what I use. It's free, open source and multiplatform.Or some people use ms visual studio.
Thanks DDinghoya! Hopefully it could be used by Wiimpathy to be used with Wiiflow. What I enjoy most of his version is the ability to select 240p resolution!
Blackb0x and i both know what the problem is. I didnt compile libwolfssl with the new devkitpro. But the question is will we be able to. And fyi i did compile libcustomfat but not libcustomntfs and libcustomext2. So appears more compile work. But i have a few things higher on the list for now.I can pack the covers in a package and users can unpack it locally without the need for this feature through wiiflow.
The other solution is to use 5.4.1 first and get their covers then upgrade.
Now i think of it we can have two wiiflow versions e.g the cover one can be named wiicoverflow
Sent from the Island of Venus
Thanks for pointing at that pull request. It seems a small fix. It wouldn't be hard to fix the plugin. No promise from my part though. Anyone's free to help, the plugin's branch is here : https://github.com/Wiimpathy/bluemsx-wii/commits/PluginVideoOptionsWhere can I get the 240p output information of msx's plugin?
In the useless README:Where can I get the 240p output information of msx's plugin?
Thanks for pointing at that pull request. It seems a small fix. It wouldn't be hard to fix the plugin. No promise from my part though. Anyone's free to help, the plugin's branch is here : https://github.com/Wiimpathy/bluemsx-wii/commits/PluginVideoOptions
@SoulSpawn Have you actually tested the dol he posted? Is it working correctly for 2 players?
I thought this might of been caused by the lib used for networking, but it isn't. Downloading covers and banners works perfectly for Wii and GC games, so I can only assume that there's a bug elsewhere that prevents VC game covers from being downloaded.@fledge68 I've tried your new version. It doesn't download covers.
I tried deleting a cover for a VC game, reload cache, then tried to re-download it.
You're right. I've found the problem, the cover is downloaded, but after that if I do reload cache it won't work.I thought this might of been caused by the lib used for networking, but it isn't. Downloading covers and banners works perfectly for Wii and GC games, so I can only assume that there's a bug elsewhere that prevents VC game covers from being downloaded.
Im assuming this only happens with emu nand covers?You're right. I've found the problem, the cover is downloaded, but after that if I do reload cache it won't work.
BUT if I reboot the console and reload cache.. it works!!
Happens for wii games too. If I reload cache after downloading the cover, the cover is not showed. You have to reboot wiiflow and reload cache again. to make it work.Im assuming this only happens with emu nand covers?
A bit too much indeed.@Wiimpathy I'd like to ask you something as I think you are the only one that can manage to do it.
is it possible to compile a CPS 1 and CPS2 retroarch core that can save hiscores? I can save them with the regular FBA core.
Also, if you could do it with version 1.7.5 would be perfect, as newer versions have a problem when saving remap configurations and this one works great on my wii.
I know this is probably too much to ask for but, if you can do it, then my wii would be my complete retro arcade station!!
Are you talking about 5.4.1 or 5.4.2beta with latest devkitpro?Wanted to report another bug (sorry fledge, not trying to beat you down more). The ScummVM cache bug that existed in 5.4.0 is present in 5.4.1 using Wiimpathys OpenBOR plugin. Reverting back to older revisions of WFL fixes the bug just as it did before.