1. Hakaisha

    Hakaisha GBAtemp Regular
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    Using a spoiler tag for your syscheck information will be fine.
     
  2. Duncan Idaho

    Duncan Idaho GBAtemp Fan
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    Syscheck:

    SysCheck HDE v2.4.0 HacksDen Edition by JoostinOnline, Double_A, R2-D2199, and Nano
    ...runs on IOS58 (rev 6176).

    Region: NTSC-U
    System Menu 4.3U (v513)
    Priiloader installed
    Drive date: 02.13.2007
    Homebrew Channel 1.1.2 running on IOS58

    Hollywood v0x11
    Console ID: 39659170
    Console Type: Wii
    Shop Channel Country: Venezuela (52)
    Boot2 v4
    Found 168 titles.
    Found 52 IOS on this console. 4 of them are stubs.

    IOS4 (rev 65280): Stub
    IOS9 (rev 1034): No Patches
    IOS10 (rev 768): Stub
    IOS11 (rev 256, Info: rev 10): Trucha Bug, ES Identify, Flash Access, NAND Access
    IOS12 (rev 526): No Patches
    IOS13 (rev 1032): No Patches
    IOS14 (rev 1032): No Patches
    IOS15 (rev 1032): No Patches
    IOS16 (rev 54321): Trucha Bug, ES Identify, Flash Access, NAND Access
    IOS17 (rev 1032): No Patches
    IOS20 (rev 256, Info: rev 12): Trucha Bug, ES Identify, Flash Access, NAND Access
    IOS21 (rev 1039): No Patches
    IOS22 (rev 1294): No Patches
    IOS28 (rev 1807): No Patches
    IOS30 (rev 54321): Trucha Bug
    IOS31 (rev 3608): No Patches
    IOS33 (rev 3608): No Patches
    IOS34 (rev 3608): No Patches
    IOS35 (rev 3608): No Patches
    IOS36 (rev 3608): No Patches
    IOS37 (rev 5663): No Patches
    IOS38 (rev 4124): No Patches
    IOS40 (rev 3072): Stub
    IOS41 (rev 3607): No Patches
    IOS43 (rev 3607): No Patches
    IOS45 (rev 3607): No Patches
    IOS46 (rev 3607): No Patches
    IOS48 (rev 4124): No Patches
    IOS50 (rev 54321): Trucha Bug
    IOS51 (rev 4864): Trucha Bug
    IOS52 (rev 5888): Stub
    IOS53 (rev 5663): No Patches
    IOS55 (rev 5663): No Patches
    IOS56 (rev 5662): No Patches
    IOS57 (rev 5919): No Patches
    IOS58 (rev 6176): USB 2.0
    IOS60 (rev 54321): Trucha Bug
    IOS61 (rev 5662): No Patches
    IOS62 (rev 6430): No Patches
    IOS70 (rev 54321): Trucha Bug
    IOS80 (rev 54321): Trucha Bug
    IOS202[60] (rev 65535, Info: Hermes-v55.1): Trucha Bug, NAND Access, USB 2.0
    IOS222[38] (rev 65535, Info: Hermes-v55.1): Trucha Bug, ES Identify, NAND Access, USB 2.0
    IOS223[37] (rev 65535, Info: Hermes-v55.1): Trucha Bug, NAND Access, USB 2.0
    IOS224[57] (rev 65535, Info: Hermes-v55.1): Trucha Bug, NAND Access, USB 2.0
    IOS236[36] (rev 65535, Info: rev 3351): Trucha Bug, ES Identify, NAND Access
    IOS247[57] (rev 21006, Info: d2x-v6): Trucha Bug, NAND Access, USB 2.0
    IOS248[56] (rev 21006, Info: d2x-v6): Trucha Bug, NAND Access, USB 2.0
    IOS249[57] (rev 21010, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
    IOS250[57] (rev 21010, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
    IOS251[58] (rev 21010, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
    IOS254 (rev 65281): BootMii
    BC v6
    MIOS v10 (DIOS MIOS 2.10)
    Report generated on 11/02/2019.
     
    Last edited: Nov 2, 2019
  3. Hakaisha

    Hakaisha GBAtemp Regular
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    Your Syscheck looks good overall. Having Base 57 installed to both IOS249 and 250, using d2x-v10beta52 should be getting the job done, no matter which one you force at startup.

    It's a long shot, and may not work. But, since you're booting the game from an SD card/USB stick, you could try booting up the d2x installer app from Homebrew Channel and installing Base 57, d2x-v10beta53, latest revision to IOS251, and setting WiiFlow to force cIOS 251 on startup (or you can set it for just that game, using the Settings in the Game Selected screen).

    D2x_v10Beta53 can be a bit slower to load, but has been known to solve some compatibility issues in specific situations. I only suggest to install it to IOS 251, so that it does not interfere with 249/250, which is typically used by your other loaders by default.
     
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  4. Duncan Idaho

    Duncan Idaho GBAtemp Fan
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    it offers me 3 revisions 21010, 21 and 65535, which one do I go for? Actually, trying the 21010 and 65535 gives out failure.

    By any chance you have a wad of this thing, or know where I can get one?

    EDIT all three give me failure and I accidentally uninstalled the base IOS when trying to get out of the app.
     
    Last edited: Nov 2, 2019
  5. Hakaisha

    Hakaisha GBAtemp Regular
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    Is your Wii connected to the internet? D2x connects to servers, then makes the cIOS from there. ModMii is also an option, if you want to get a WAD.
     
  6. Duncan Idaho

    Duncan Idaho GBAtemp Fan
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    yeah it is, but I am guessing they might not like I am using google's DNS.

    and Modmii isn't working as I want it to.

    I am going Page 4>BETA> I type the stuff I want (option 1) and It doesn't does anything.

    After a closer inspection it only offers 249 or 250, not 251
     
    Last edited: Nov 2, 2019
  7. Hakaisha

    Hakaisha GBAtemp Regular
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    In ModMii, when you type your selection, it adds it to a download queue list. After you type in your selection and press enter, the page will refresh with your selection added to the queue list. After the page refreshes, type 'd', then press 'Enter' to initiate the download of the queue list.
     
    Last edited: Nov 2, 2019
  8. Duncan Idaho

    Duncan Idaho GBAtemp Fan
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    Yeah I noticed, but its only offering 249 of 250, not 251, not even NUS downloaded seems to have 251, which is weird.
     
  9. Hakaisha

    Hakaisha GBAtemp Regular
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    If that is the case, I would go ahead and try the 25057 = cIOS250[57]-d2x-v10-beta53-alt Install that WAD, then force cIOS 250 in WiiFlow Lite. This will at least either confirm or deny if Beta53 is the solution for loading the game from the SD card. This typically still shouldn't break your other loaders since we're still just using slot 250, whereas 249 is the usual default.
     
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  10. Duncan Idaho

    Duncan Idaho GBAtemp Fan
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    Nope, beta 53 also leads to a black screen of death.

    Here is what I'm thinking of trying tomorrow: erase the save file from the system menu, then launch the game via geckoOS or Uloader, see if that triggers the instructional video.

    Going to let the 4 videos run, just in case.

    this did nothing, I wonder if I need the .dol file that uloader found on "alt dol" option
     
    Last edited: Nov 3, 2019
  11. matt!

    matt! GBAtemp Fan
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    Does the game still work in your other launchers? Edit: ah, it doesn't.

    You should verify your Wii game dump checksum. Just because you dumped it yourself doesn't mean it's a 100% accurate dump. I use Witgui on Mac to do it, but you can do it on command line https://wit.wiimm.de
     
    Last edited: Nov 3, 2019
  12. Duncan Idaho

    Duncan Idaho GBAtemp Fan
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    This leads me to a question, if the file wasn't good, how come Wiibackupmanager manager didn't throw error? I dumped the game>ran Wiibackupmanager to convert it to .WBFS and it went perfectly fine.

    EDIT: Bad dump, wii backup manager can't verify the SHA-1
     
    Last edited: Nov 3, 2019
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  13. fledge68

    OP fledge68 GBAtemp Advanced Maniac
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    @Hakaisha @Tetsuo Shima
    In the latest commit i added an option you might like.
    - added source menu ini option to set flow layout number. under [general] add flow=#. this also applies to tiers.
    This will help rhapsodii shima since i noticed the hyperspin layout on first display may not be set to the correct flow.

    i also
    - added clearing source tiers and tier current button numbers whenever a new theme is chosen.
    wiiflow currently keeps track of what tiers have been opened. now when you change themes the tracking will be cleared and restored to base tier.

    Also i have some advice for rhapshodii shima. I tried it recently.
    1. I suggest putting your source menu files in wiiflow/source_menu/rhapsodii shima so that your source menu only works when the user uses your theme. It looks a little odd when I go back to default theme and its using your images and sourceflow layouts.
    2. the Home button does not go to any menu when on a sourceflow. it simply goes back to main (or first) sourceflow. maybe you should just remove it from the top bar image.
    3. the blue circled back arrows (back.png). you really shouldn't use those. because wiiflow keeps track of every tier. so if i'm on source menu and i go to hand helds then back to source menu and choose consoles. it will look like this: source menu>consoles because it removes hand helds when i pressed B to go back a tier.
    with your back buttons the list will just keep accumulating like this: source menu>hand helds>source menu> consoles and so on. if they do it enough wiiflow may run out of memory. although that would take a very lot.
     
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  14. Tetsuo Shima

    Tetsuo Shima GBAtemp Advanced Fan
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    Thanks Fledge, I will follow your suggestions and will update Rhapsodii Shima.
    uh, sorry. I didn't know source menu files could be placed in subfolders.
    Strange. When I'm pressing home it always sends me to the home menu. But perhaps this is a new feature you recently added
    I didn't know this, either. I will remove them.
     
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  15. Tetsuo Shima

    Tetsuo Shima GBAtemp Advanced Fan
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    @fledge68 the back arrows were not needed anymore, now that we can alwayss press B to go back.
    They were useful for another reason, though: to serve as a visual separator between the start and the end of the flows.
    Not a big problem for me to remove them. Or maybe I could try to use a different image and removing magic= and source= from the tier ini.
     
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  16. Hakaisha

    Hakaisha GBAtemp Regular
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    Thank you for this, @fledge68 . I've thought about this a lot, but was never really sure what the solution could be. To avoid these awkward situations, I've tried to just keep my smallflows as simple as possible. With this new change, we can actually coordinate the use of matching background artwork with specific coverflows, without requiring any manual coverflow swapping from the end user to achieve the desired effect.

    Wait. Was this possible this whole time? So if I'm understanding correctly, we can have a separate source_menu.ini with its own set of tiers for every theme? If so, this would be a dream come true. I like the idea of having a more simple source menu in Rhapsodii, but using a more complex one in Symphonii and Excelsior. I could even use Tetsuo's originally intended source_menu setup in Rhapsodii Shima, without changing it to fit my own. It would be like having multiple setups on a single Wii console.

    Noted, and will apply this to my next release. @Tetsuo Shima does make a good point about the arrow serving as a visual separator for tier content though. An empty button that does nothing or refreshes/resorts the current tier could possibly be a solution of sorts. Then again, perhaps even those actions may still contribute to memory overflow.
     
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  17. fledge68

    OP fledge68 GBAtemp Advanced Maniac
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    I see your point. you kind of need a way to let the user know they are on a tier and that pressing B won't return them to coverflow but will go back to previous source choices.

    the easiest thing i could do is fix the code so you can leave the blue back arrows in but if they are clicked do nothing. you would set source= (to nothing) leave it blank.
    or source=back_tier and I'll fix the code that if clicked do the same thing as if B was pressed.
     
  18. matt!

    matt! GBAtemp Fan
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    I don't know. Maybe it doesn't check?

    Maybe your disc is scratched so an accurate dump is not possible?

    Anyway CleanRIP is the recommended dumper.
     
  19. Tetsuo Shima

    Tetsuo Shima GBAtemp Advanced Fan
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    I like this idea very much!:)
    I've just moved all my source menu .ini files to source_menu/Rhapsodii Shima, but now all the tiers backgrounds disappeared (but coverflow backgrounds are still there). Do I have to move the /backgrounds folder there too?
     
  20. fledge68

    OP fledge68 GBAtemp Advanced Maniac
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    source tier backgrounds should go in wiiflow/source_menu/rhapsodii shima/backgrounds/
    or wiiflow/source_menu/rhapsodii shima/backgrounds/rhapsodii shima/
    either one should work.
     
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