Hey bostonBC, I prolly fixed the codedump you had there, see r367.
Didn't the -1 mean real NAND? is this when NAND emulation is turned on and it's still set to -1 or something?r367 said:-if emu save partition is set to -1, it will use sd card by default
Thanks, I will check r367 in the morning.Hey bostonBC, I prolly fixed the codedump you had there, see r367.
Nuts, I need to get more hardware to get the drive key out of my Xbox 360... I love the Wii mods
So I compiled r367 and am getting pretty similar results:
Monster Truck Arena - blackscreened and hung first time - rebooted, 2nd time ran fine, 3rd time blackscreened
Monster Truck Offroad - ran 3x with no problems
Mario Party 9 - code dumped 1st time - hung, had to power cycle, ran ok 2nd and 3rd times
Mario Party 8 - code dumped 1st time - returned to WiiFlow after 5 seconds, 2nd time it also code dumped but froze and I had to power cycle, 3rd time it worked
Monster Hunter Tri - worked all 3 times
CSI Hard Evidence - 1st time green screened had to power cycle, 2nd time code dumped and froze - had to power cycle, 3rd time ran ok
Monsters vs. Aliens - blackscreened 1st time had to power cycle, ran fine 2nd and 3rd times
This one will make your head spin when extended_list_check is set to yes
Might take some time to load
well, i cant update to that last version from within wiiflow itself it seems, any chance of a dev posting a link? :3
Trust me,it is not ready for general release yet unles you like code dumps/hangs 2/3rds of the time.well, i cant update to that last version from within wiiflow itself it seems, any chance of a dev posting a link? :3
With your dol...Is it still the same codedump as before? Maybe its on a different place now, here is my compiled dol:
http://www.mediafire...yfxc1l27eu3tyxi
Was looking better but I got a code dump and hangs with r369.About the green screen see the latest rev, somehow it seems important to do a proper cleanup I noticed, some games now run properly for me.
Using r371 - Much better! - Only 1 hang and no code dumps so far...Fixed the codedump you had there, very exotic one