Hacking Wii U Hacking & Homebrew Discussion

I pwned U!

I am pleased to beat you!
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I think any previous attempts/methods to back up the WiiU NAND in this fashion ended up in a brick. Was he able to get back up and running? I haven't checked his twitter since it happened this weekend.
He had a bit of luck at first, but not enough to unbrick his Wii U.
 

rw-r-r_0644

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I still doesn't know why some userland hombrew work or not because of the region. From what I learned, the libraries shuldn't have different names but for example the homebrews Snake and Devclicker don't work on 5.5.1E while pong does. Someone know something about this?
 
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AboodXD

I hack NSMB games, and other shiz.
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I still doesn't know why some userland hombrew work or not because of the region. From what I learned, the libraries shuldn't have different names but for example the homebrews Snake and Devclicker don't work on 5.5.1E while pong does. Someone know something about this?
IDK, it occurs with 5.4.0, and 5.5.0 too! Perhaps it's an issue..... in the exploit?!
 

rw-r-r_0644

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While one issue can mess up the whole code, that's not what I meant.
Sometimes one issue can break a function, not the whole code! ;)
OH, sorry, I did not understand while now I do. Yes, you're right. Probably some function that is not inside Pong and helloworld don't work on european version, because helloworld is only OSFatal(), while in the others there's a lot of other code. Thank you!

EDIT: I made them Work!! As it was freezing without filling the screen I deducted that the issue was in the _start() void so I confronted it with pong and I got it to work!!

So, for European version:
Replace:
Code:
void*(*memset)(void * dest, uint32_t value, uint32_t bytes);
void(*OSFreeToSystem)(void *ptr);
void* (*OSAllocFromSystem)(uint32_t size, int align);
OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem);
With:
Code:
void*(*memset)(void * dest, uint32_t value, uint32_t bytes);
void*(*OSAllocFromSystem)(uint32_t size, int align);
void(*OSFreeToSystem)(void *ptr);
And:
Code:
uint32_t coreinit_handle;
With:
Code:
unsigned int coreinit_handle;
 
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leonmagnus99

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hm i think i will stay on 5.5 and play mk8 in the meantime (i dont want to update to 5.5.1 even if it is 'safe' to do, for some reason i want to stay on 5.5!)

i am not playing much on the wii u to begin with, mostly SSB and it needs to be updated with the console fw so i guess i will lay low on that for the time being and just play on my 3ds/ps4 etc. hopefully we get that exploit in the end ewe ,
 

FR0ZN

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That Hykem is a liar. I am waiting 2 months for this release now.
If u dont know when to release it then dont give any release dates and delay it.
ffs man

What's the rush man? It's not like you can do anything with in its released form. Everything will have to get adapted once it gets released not to speak about the emuNAND approach which should still be in development right now. So sit back and enjoy the show, for you there is nothing to gain with a release.
 
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    Xdqwerty @ Xdqwerty: @BigOnYa, it was maybe funny the third or fourth time companies did it +1