We tried tons of bugs (or rather I did and MN1 compiled a list), basically anything that could possibly be used for an exploit, and most didn't work(all but like 2 or 3 and they couldn't be used by themselves, but we eventually found this one). And yeah, the reason we didn't keep using that was because it was patched.
I did for some of them (I had to physically pull the plug out of the wii u to get it to shut off) but not all of them. Quite a few of them worked (like 5 or 6 out of the 20 I think I tested) and after every time I had to do that. All I was testing was the layout tests they provided to trigger the crash. But a few of them I did test multiple times after pulling the cord after it crashed, and they seemed to be consistent.Did you cold boot after EVERY test? The reason I ask is because when ANY exploit is triggered(even a faulty one) there is memory corruption and that memory corruption may ripple through the remaining tests.
I saw in one of the threads someone had an exploit that worked "1 out of 10 times". That is a pretty clear indication of stack/memory corruption and needing to start from a virgin state(if the exploit is correct). Or that on test number x of 10 that the cascading exploit tests have rippled into a positive result.
I did for some of them (I had to physically pull the plug out of the wii u to get it to shut off) but not all of them. Quite a few of them worked (like 5 or 6 out of the 20 I think I tested) and after every time I had to do that. All I was testing was the layout tests they provided to trigger the crash. But a few of them I did test multiple times after pulling the cord after it crashed, and they seemed to be consistent.
I've taken the browser exploit toolkit and modified it to use only one python script to manage the building process. No more sh scripts and cygwin.
Tested in Windows and Linux, python 2 or 3. Download here.
This is just amazing, i just tested and it works like a charm - Windows XP - Python 3
Offtopic, but 38k views? People seem to really have some hots for Wii U Homebrew XD
I have a question... For those who can't block these IP's on their modems, is it possible to block'em through DNS or proxies in WII U system?