Hacking Wii U Hacking & Homebrew Discussion

NWPlayer123

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Can we inject Loadiine saves into Wii U using Saviine?
Yes, it's actually quite easy and people have done it before, I don't know the exact process other than run the latest version as ELF from HBL, set your IP for your computer, install it and go to the game, there should be like an inject.bat you can run so it'll replace the existing save but that probably needs some special folder layout so you'd need to dump your save first, back it up, and then replace it with your loadiine save files and inject them to replace it
 
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KillzXGaming

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Anyone having issues get wii u to load the interent at all? Troed remvoing tubehax for sec and that didn't even work. Need to load up exploit pages.
 

Blazingflare

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your talking about running signed titles online that you havent paid for. When you pirate a pc game you dont have a valid key so cant go online even with a crack. Why should it be any different here? Without iosu disabling sig checks (if that is even an option) it will never happen.
That certainly isn't the case with the 3DS. You can go online with pirated games with absolutely no issue as long as the data the 3DS is sending is valid and signed, which if you are playing the game on a 3DS, it is.
I don't know if the Wii U works any differently with it's online features, but considering this is Nintendo we're talking about, I highly doubt it.
 

Yanda

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Loadiine can't play online now, but may we will be able to do in the future?
If we can install dumps to WiiU as buying on e-shop instead of load backups...?
 

SlimPortable

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Is it possible to mod the Wii U to play blue rays like the Wii was modded to play DVD's? Or if it is possible, is that something you'd have to wait for IOSU hacks for?
 

AboodXD

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Why don't you just dump the files yourself with ddd? ^^
Because my MK8 disc is broken...

Anyway, using all the information I've got from TexConv2 and gx2.rpl, I've been able to write a GTX to PNG converter:

Shot133.png


I'm just stuck at the decoding RGBA part, just if I can find someone who can lend me a hand... :D
 

JaceCearK1

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I'm just stuck at the decoding RGBA part, just if I can find someone who can lend me a hand...
The usual format in PNGs is aRGB, so RGBa -> aRGB would be something like:
u32 oldcolor = 0xFF247809;
u32 newcolor = (oldColor >> 8) | (oldColor << 24);
Was that what you meant? :P
 

AboodXD

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The usual format in PNGs is aRGB, so RGBa -> aRGB would be something like:
u32 oldcolor = 0xFF247809;
u32 newcolor = (oldColor >> 8) | (oldColor << 24);
Was that what you meant? :P
No, I know that already.

For example, decoding RGBA8 was already done for me.
Look at how it looks likes:
Code:
def export_RGBA8888(gtx): # 32-bit.
    gtx.width_ = (gtx.width + 63) & ~63
    gtx.height_ = (gtx.height + 63) & ~63

    pos, x, y = 0, 0, 0

    source = gtx.data
    output = bytearray(gtx.width_ * gtx.height_ * 4)

    for y in range(gtx.height_):
        for x in range(gtx.width_):
            pos = (y & ~15) * gtx.width_
            pos ^= (x & 3)
            pos ^= ((x >> 2) & 1) << 3
            pos ^= ((x >> 3) & 1) << 6
            pos ^= ((x >> 3) & 1) << 7
            pos ^= (x & ~0xF) << 4
            pos ^= (y & 1) << 2
            pos ^= ((y >> 1) & 7) << 4
            pos ^= (y & 0x10) << 4
            pos ^= (y & 0x20) << 2
            
            pos_ = (y * gtx.width_ + x) * 4
            pos *= 4
            output[pos_:pos_ + 4] = gtx.data[pos:pos + 4]

    img = QtGui.QImage(output, gtx.width_, gtx.height_, QtGui.QImage.Format_RGBA8888)
    yield img.copy(0, 0, gtx.width, gtx.height)

All those pos things are the values of R, G, B, A.
 
Last edited by AboodXD,

JorgeSalgado

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Hey everyone! Are you guys aware if there is a version online of Twilight Princess with some sort of fix for those (horrible) loading times on Loadiine? Kinda like what they did to The Wonderful 101. Thank you!
 

Kaiser Giygas

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Is anyone else encountering problems with saving on eur bayo 1 on eur consoles? I'm not sure if it should be added to the compatibility list or I'm the only one suffering it.
Btw all other games save fine and bayo runs flawlessly apart from not being able to save.
 

reprep

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Is anyone else encountering problems with saving on eur bayo 1 on eur consoles? I'm not sure if it should be added to the compatibility list or I'm the only one suffering it.
Btw all other games save fine and bayo runs flawlessly apart from not being able to save.
Bayo 1 euro saves fine on my euro wii u. I am at third chapter. Cutscenes are horribly out of sync though.
 

Phantom64

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Time to clear the air again. :rolleyes:

The following statements are facts:
- I have successfully compromised the Wii U's IOSU;
- The exploit being used works from 2.0.0 up to 5.5.0, but it obviously needs to be ported for each firmware;
- The exploit doesn't need PPC kernel access, so the new kernel exploit won't have to be released.

I want to do some kind of Christmas surprise yes, but take that with a grain of salt. I can't promise I will have the time to get everything ready by then and I'm not disclosing what will be released.
Keep in mind that releasing the exploit "as-is" is pointless, so it will have to be ported first and most likely obfuscated so it will take a little longer to patch. It's also worth noting that I will have to develop an easy way to block updates so no one updates past 5.5.0 by accident.

If you don't believe in anything stated above, that's not my problem. The best (and easiest) thing to do is wait and see.
back when we had hope
 

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