Could you add an option that compares drive 1 to the database and then check marks the items in the database missing from drive 1?
@guerrierodipace
It's a bit early to say with the 360 manager, I just don't have the setup to test it. I've been asked in the past about the PS3 too, but it's really the same situation. If I don't have the modded hardware, there's no way for me to learn what's needed or test it.
Seriously, why is this so hard to understand?
It only requires 5 seconds of your time and 1 extra click. Is that really so bad?
I bet if you tried to get WBM from filetrip, you'd click on the big flashing download button too. Guess what you'd download from their ad.
Edit:
BTW, I'm planning on using the ad money to pay for web hosting for the app. There's no guarantee how long this free host will stay free. There's 100GB bandwidth limit just now too which could be unlimited with the paid host. So every time you wait 5 seconds before downloading the app, that's what you're contributing towards..
Thanks for your program.
I'm glad to have a "all in one" solution, you managed to create a reference for wii file transfer
I would like to ask if it's possible to implement another option.
What do you think about wit/wwt function to "test" a game on a WBFS partition? right click on a game, or use the menu > WBFS > test the selected game(s) integrity.
I'm still using WBFS partition, and once had a corrupted game (sector overwritten by another game).
Having a GUI for that wwt feature would be great
If not possible, then too bad, don't worry.
(Or maybe there's already something similar? I'm still using build 48)
Thanks.
Seriously, why is this so hard to understand?
It only requires 5 seconds of your time and 1 extra click. Is that really so bad?
I bet if you tried to get WBM from filetrip, you'd click on the big flashing download button too. Guess what you'd download from their ad.
Long time ago I told Fig, that it is ok if he includes my tools in WBM.I would like to ask if it's possible to implement another option.
What do you think about wit/wwt function to "test" a game on a WBFS partition? right click on a game, or use the menu > WBFS > test the selected game(s) integrity.
I'm using a WBFS drive too because fast, unproblematic and fragmentation free.I wonder why you still use a WBFS partition?
Isn't it easier just to use a FAT32 one? This way you can store roms and other stuff on it to.
i think its firefox that cause the problem i try using that adz thing and it just keeps downloading the adz program , there is no popup or click left or right button after 5 sec or so it just downloads the adz
- Since many versions the code contains a WBFS extension, enabled by defining
the symbol NEW_WBFS_INTERFACE (set by "make new all"). If enabled, the free
blocks table is managed in a total different way. Already implemented are:
- WBFS access: While opening a WBFS the free blocks table is ignored.
Instead of using the stored one an internal memory map of used blocks is
built. This needs only a part of a second. Some advantages:
- Errors in the free blocks table are irrelevant.
- Blocks overlaps and invalid block assignings are automatically
detected and reported.
- If removing a discs with overlaps, the blocks are still marked used.
- Blocks, that are not handled by the free blocks tables (a result of a
calculation bug in the original libwbfs) can be used.
If closing, a new (and corrected) free blocks table will be written. This
makes the whole process compatible to other WBFS managers and loaders.
- wwt ADD: Before adding a disc it size is compared against the free size
of the WBFS. This allows an early "disc full" error message.
- wwt ADD: If adding a disc a continuous memory block is searched to
minimize the (non existent) fragmentation.
@Lucif3r
The problem with the home web server is my bandwidth. Consumer broadband in the UK is ADSL and the upload rate is terrible. I could barely manage to serve web pages and definitely couldn't host files. There's constantly 3 or 4 downloads going from the site (sometimes more). They would all need to share my 40KB/s.