MiloFoxburr said:
atomikramp said:
By talking about serious stuff..
how are you dealing with those game having a channel inside them?
like mario kart, wii fit or such?
i mean, i dunno how the channel is invoked from inside the game, but is the loader able to handle with it? or it's like when you are in, you cant get back to the game for some reasons? like the "restart game" button in the wii home menu?
and anyway, since i'm really looking forward in building a channel for this tool whenever and if it will be released, is there a way to intercept the event of "disk insert/disk remove" from the drive tray so that you can't boot the channel if the dvd drive is empty ?
thnx for support.
Surely the loader will just patch the things related to loading the Game (And any DVD disc checks or whatnot) and once loaded it will act exactly like a Real Disc would
well, i know but i think it's a metter of application scope for some sort of actions.
for example
if it's the disk channel wich loads the disk: once you press the restart button in the home menu, the disk returns the control of the operations to the OS, and the OS reloads the game.
if the disk is loaded by a third party homebrew, once you use the restart game button in the home menu, the control is not returned to the hombrew for reloading the game, butdirectly to the OS, wich doesn't load the game becouse it's not signed and recognized as an original disk.
i thought the same was for the channels loaded directly by a game.
if you start the game from the homebrew, and then you launch the for instance, mario kart channel, from inside the game.
the main process is still the game, or the control is passed over to the channel, and then returned to the game when you exit the channel? becouse:
if the control is still held by the game, no problems, but if the control of the application is given to the channel, something may screw up when closing the channel and returning to the game.