Wii #2491 - The Last Story (Japan)

ManFranceGermany

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could someone find a Video Walktrough/Let's play?
I suppose Youtube is not as big in japan, as it is in Europe and in America...where do our Japanese Friends upload Videos normally?
 

drkpendragon

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ManFranceGermany said:
could someone find a Video Walktrough/Let's play?
I suppose Youtube is not as big in japan, as it is in Europe and in America...where do our Japanese Friends upload Videos normally?

Japanese people normally use a site called nicovideo rather than youtube.

Anyways, I managed to get my impatient hands on The Last Story, but have been having problems running it. I'm wondering whether or not there is something I'm missing or my junk media is just causing me problems. I need to go out and buy some decent media. Has anyone else had any problems getting this to run? If I can get it running, I'll gladly help out on the wiki.
 

qdog82

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ManFranceGermany said:
could someone find a Video Walktrough/Let's play?
I suppose Youtube is not as big in japan, as it is in Europe and in America...where do our Japanese Friends upload Videos normally?
nicovideo.jp is the most popular one, but you have to register there to be able to watch anything.
edit:beaten
 

Goli

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I just finished Chapter 1, here are my impressions:
First of all, the title screen is just gorgeous.
Afterwards you're quickly thrown almosr right into action with Quark and Seiren. At this point you can already open the menu, which I did. The customization in this game is in insane. You can change the color of each armor piece, AND you can also turn it's appearance on or off. So for instance, you can have a really big clunky armor for the defence bonus, but have your character look as if he had nothing on him or her, but still get the points! Of course if the armor is really cool you can sitll have it appear.
The battle system is like a combination of FFXII plus some random hack n' slash, and while I think you can't set up your allies' AI they're generally useful. Also, I suggest changing the attack method from Normal to Manual.
The story is pretty blah so far, but I'm only at the beggining. The part with Elza and Seiren, when she gets shot... it was a lot like Crisis Core's ending. Elza was all "NOO, SEIREN!!!. Now I'm all alone ;-;" and stuff, but it was well done.
Afterwards you obtain the gathering ability, which serves as a distractor for enemies to target you and leave other party members alone. This way mages can focus on spellcasting, for example. When using gathering you can also revive fallen party members by touching them. The revives aren't unlimited though, similar to the Romancing Saga series, each character (Elza too) has Life Points. Each time they die one is taken away, and if they're all gone they are done for good... Until the next battle. Eahc time they die and get revived they get some temporary bonus, which is nice.
Also, by pressing the Z button you enter Seek mode, at which you target enemies using a crossbow (I assume you get better brossbows later on). You can also target certain parts of the environment here, and you can destroy them. When I first got control of Elza I used this to destroy a giant pillar. Which fell on the enemies for an instakil, which was awesome. Finally, when magic is cast, it leaves a little circle, if say, a fire magic is cast it will leave a fire circle. If characters go there their weapons get imbued with that element. It's similar to Tales of the Abyss's FOF circles.
The first chapter ends with a boss fight against Cocoon (is this a nod to FFXIII?
laugh.gif
).
You don't *actually* kill it though, you just weaken it and then proceed to lure it to a stone bridge which gets destroyed, thus sending him to his death.
Oh and you should all play this game. It rocks. Seriously.
 

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Man, I'm at chapter 4 and now that's when the game starts. Many dialogues, huge city, side-quests, weapon/armor shops and upgrades, there's even a color shop, which I don't know yet what's for... What Ocarina was to the N64, TLS is to the Wii. I just wish it was a double layer disc (so we could have 60-90hrs of single gameplay, with lots of side quests, like Xenoblade).

By the way, I played it online, both PvP and Boss mode. Both work great, although playing against bosses wasn't that fun.

So, the creator of Final Fantasy releases The Last Story? Will the next franchise be: The End of Myth?
smile.gif


Golli, I think you should use the spoiler tag. Your text ruins the game for those who haven't played it yet.
 

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Ato Puro said:
Man, I'm at chapter 4 and now that's when the game starts. Many dialogues, huge city, side-quests, weapon/armor shops and upgrades, there's even a color shop, which I don't know yet what's for... What Ocarina was to the N64, TLS is to the Wii. I just wish it was a double layer disc (so we could have 60-90hrs of single gameplay, with lots of side quests, like Xenoblade).

By the way, I played it online, both PvP and Boss mode. Both work great, although playing against bosses wasn't that fun.

So, the creator of Final Fantasy releases The Last Story? Will the next franchise be: The End of Myth?
smile.gif


Golli, I think you should use the spoiler tag. Your text ruins the game for those who haven't played it yet.
If a game is DL or not has nothing to do with actual game content. Metroid Other M is a DL game and it lasts 20 hours at maximum.
Also, Xenoblade isn't a DL disc yet it's longer than 75% of all the Wii games.
It's only early game spoilers. The kind of spoilers that are revealed in game PVs. So no.
Finally, regarding QUOTEan, you should focus on the dialogue. Most menus are in EN and there's an auto-equip system (the game equips all your party the best way it can). The dialogue on the tavern though, just got me completely lost. There are so many options (and they're not simply "Hai" or "Iie") and I think there's a side quest just right there:
I'm pretty sure they're not sidequests (or at least I don't think any of the ones so far that I've done trigger any), they're just typical JRPG talk choices, so to speak.
 

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Ato Puro said:
Man, I'm at chapter 4 and now that's when the game starts. Many dialogues, huge city, side-quests, weapon/armor shops and upgrades, there's even a color shop, which I don't know yet what's for... What Ocarina was to the N64, TLS is to the Wii. I just wish it was a double layer disc (so we could have 60-90hrs of single gameplay, with lots of side quests, like Xenoblade).

By the way, I played it online, both PvP and Boss mode. Both work great, although playing against bosses wasn't that fun.

So, the creator of Final Fantasy releases The Last Story? Will the next franchise be: The End of Myth?
smile.gif


Golli, I think you should use the spoiler tag. Your text ruins the game for those who haven't played it yet.

Xenoblade has a twice of time with only 4 GB and is far better.
 

Arab

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Gosh ppl stop arguing it's not coming to America and apperently that's final ( wants to kick nintendo in the u know what
smile.gif
) so yea let's get those translators to work
tongue.gif
 

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Raikage46 said:
Goli said:
Also, I suggest changing the attack method from Normal to Manual.
Where can I do that?
In the options. I can't remember where exactly, I think it's on the third screen of the controller input ones.
When I play it again I'll edit my post to pinpoint where it is.
Manual mode allows YOU to do normal attacks, whereas in Normal mode the game attacks by itself. It also misses a lot of attack opportunities :/.
EDIT: On the second controller options screen, change the "attack type" thingy.
 

Master Mo

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Guild McCommunist said:
Inpression said:
One of the best Wii game covers I've seen.

I hope I have the chance of playing this in English, one day.
Really? It looks pretty bland. A lot of dead space with a drawing in the middle. Oh boy. Especially when compared to masterpieces like Sin and Punishment 2's Japanese artwork, I wouldn't say it's that great looking.

For reference...
2009-10-06_sinandpunishment2wiicover.jpg
The one shown here is not really the cover. Just like with Metroid Other M where the red suit-part was a slipcase it is similar with this game. The actual gamecover does have the complete artwork on it:
181099.jpg
Here you guys can find some more picture of the game unboxed
wink.gif


IMO a very beautiful packaging!
 

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Master Mo said:
Guild McCommunist said:
Inpression said:
One of the best Wii game covers I've seen.

I hope I have the chance of playing this in English, one day.
Really? It looks pretty bland. A lot of dead space with a drawing in the middle. Oh boy. Especially when compared to masterpieces like Sin and Punishment 2's Japanese artwork, I wouldn't say it's that great looking.

For reference...
2009-10-06_sinandpunishment2wiicover.jpg
The one shown here is not really the cover. Just like with Metroid Other M where the red suit-part was a slipcase it is similar with this game. The actual gamecover does have the complete artwork on it:
181099.jpg
Here you guys can find some more picture of the game unboxed
wink.gif


IMO a very beautiful packaging!
laugh.gif
I thought the white box was the actually boxart. But man, the actual boxart is great!
 

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Ato Puro said:
Doink said:
I've just started a translation guide/walkthrough for the game for anyone who wants to contribute

http://thelaststory.wikidot.com/

Going to mainly focus on items/weapons/armor/menu stuff at first.
Man, you should focus on the dialogue. Most menus are in EN and there's an auto-equip system (the game equips all your party the best way it can). The dialogue on the tavern though, just got me completely lost. There are so many options (and they're not simply "Hai" or "Iie")

Considering I don't know Japanese, it'd be kinda hard for me to translate the dialogue.
yaywii.gif


With the stuff I listed I can 1) machine-translate, 2) add information from Japanese wikis for the game, and 3) administer the site.

Someone can use that to create a menu/items patch if they want and then go on and translate the dialogue from there. My goal in the short term is to make the game playable for an English-speaker and the combination of translating the item names plus a detailed walkthrough should do it.
 

Ato Puro

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Linkzeror2 said:
I just ripped and converted in 720p, this is EPIC!
No spoiler inside.
Please, don't tell me you're abandoning Xenoblade translation. I can't find the forum link in your website and I'm really anxious about its current development.

@others, I know DL discs doesn't mean longer games (see SMG and SMG2, MOM etc.) but what I meant was that if they've used a DL disc, they could have created more areas (large, wide open ones like Xenoblade's), more bosses (anyone playing online yet? The half dozen bosses get pretty boring if your party knows what to do) and, mainly, more side-quests. Lots of side-quests that you can't complete in one run, thus making the replay feature very interesting. I know this game really rocks as it is, but I think it could last many, many hours (near a hundred, if you don't follow a walkthrough). The PvP system is interesting nonetheless. Got myself some great weapons for single player (@lvl 8, my ATK went from 172 to 340 or so) while playing online (against bosses, there are some huge slow downs, so they've used Wii power to the max). This game makes the word "epic", used in Kirby's Epic Yarn and Disney Epic Mickey sound like they used it randomly for those games.

"Epic" games (Zelda is near), using all VG console resources usually mean the VG console is at the end of the road. I hope this isn't the case and we see more great games this and next year.
 

Hielkenator

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Ato Puro said:
Linkzeror2 said:
I just ripped and converted in 720p, this is EPIC!
No spoiler inside.
Please, don't tell me you're abandoning Xenoblade translation. I can't find the forum link in your website and I'm really anxious about its current development.

@others, I know DL discs doesn't mean longer games (see SMG and SMG2, MOM etc.) but what I meant was that if they've used a DL disc, they could have created more areas (large, wide open ones like Xenoblade's), more bosses (anyone playing online yet? The half dozen bosses get pretty boring if your party knows what to do) and, mainly, more side-quests. Lots of side-quests that you can't complete in one run, thus making the replay feature very interesting. I know this game really rocks as it is, but I think it could last many, many hours (near a hundred, if you don't follow a walkthrough). The PvP system is interesting nonetheless. Got myself some great weapons for single player (@lvl 8, my ATK went from 172 to 340 or so) while playing online (against bosses, there are some huge slow downs, so they've used Wii power to the max). This game makes the word "epic", used in Kirby's Epic Yarn and Disney Epic Mickey sound like they used it randomly for those games.

"Epic" games (Zelda is near), using all VG console resources usually mean the VG console is at the end of the road. I hope this isn't the case and we see more great games this and next year.

SMG and SMG 2 arent dual layer games. lol
 

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Doink said:
Ato Puro said:
Doink said:
I've just started a translation guide/walkthrough for the game for anyone who wants to contribute

http://thelaststory.wikidot.com/

Going to mainly focus on items/weapons/armor/menu stuff at first.
Man, you should focus on the dialogue. Most menus are in EN and there's an auto-equip system (the game equips all your party the best way it can). The dialogue on the tavern though, just got me completely lost. There are so many options (and they're not simply "Hai" or "Iie")

Considering I don't know Japanese, it'd be kinda hard for me to translate the dialogue.
yaywii.gif


With the stuff I listed I can 1) machine-translate, 2) add information from Japanese wikis for the game, and 3) administer the site.

Someone can use that to create a menu/items patch if they want and then go on and translate the dialogue from there. My goal in the short term is to make the game playable for an English-speaker and the combination of translating the item names plus a detailed walkthrough should do it.
That's... really stupid. It's like the people who start up translation projects with no other intention but to cheer those who actually do something.
Oh well.
I'm guessing you've noticed but I've been adding items. And I plan to add a ton of enemies now.
 

Ato Puro

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QUOTE said:
SMG and SMG 2 arent dual layer games. lol
I know they aren't (wtf?). But see their scrubbed size and see how long it takes to finish each game. Game size (amount of data) and game length (amount of time you spend playing it) aren't proportional. A DL game doesn't translate into a longer game. My point was that they could have added more side quests and large open fields, like in Xenoblade, and that would take a DL disc because the single layer disc is stuffed as it is. (I think it's 4.2GB scrubbed, and with the update partition removed. So if you want to add more stuff, it'd break the single layer size limit.)
I guess it wouldn't be worth financially. The game got a 38/40 score as it is. Making it larger wouldn't make it 40/40, but it'd make players spending more time playing the single player mode (which implies in spending more time and money creating intelligent and dynamic quests).
 

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Goli said:
Raikage46 said:
Goli said:
Also, I suggest changing the attack method from Normal to Manual.
Where can I do that?
In the options. I can't remember where exactly, I think it's on the third screen of the controller input ones.
When I play it again I'll edit my post to pinpoint where it is.
Manual mode allows YOU to do normal attacks, whereas in Normal mode the game attacks by itself. It also misses a lot of attack opportunities :/.
EDIT: On the second controller options screen, change the "attack typ" thingy.

thanks, it's more fun to slash the opponents on your own(by pressing buttons) ^^
 

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