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No.Doesn't TWiLight Menu had to be started from uLaunch in order to take advantage of TWL clock speed and other DSi-enhanced features?
No.Doesn't TWiLight Menu had to be started from uLaunch in order to take advantage of TWL clock speed and other DSi-enhanced features?
added a new build to the git repository. It fixes some of the sound issues
No, it doesn't. DSiWare titles already enable access to DSi features. Unlaunch is only required for features such as Slot-1 access.Doesn't TWiLight Menu had to be started from uLaunch in order to take advantage of TWL clock speed and other DSi-enhanced features?
Well said, lad! Remember to vote in the poll as we need to sweep out the nay votes.Yes, now the only thing left to fix is the sound of the shotgun, that the fourth episode of the atomic edition works and the sensitivity of the buttons and the touch screen
You also need the keyboard on the screen below to name the saves and be able to change objects or even use cheatsYes, now the only thing left to fix is the sound of the shotgun, that the fourth episode of the atomic edition works and the sensitivity of the buttons and the touch screen
Very, very good. The sound effects seem to be fixed. I downloaded your .cfg file and the commands set are very confortable. I just don't know how to scroll the items.I added a new build to git. fixed some sound issues (hopefully) and added support for both 8 and 16 bit sounds. minimal testing on my part, but the shotgun seems to sound correct now
I have not tried this myself but the code says /g must be last on the command line. And there is no space after /g and before the file name. So try /x then /g insteadAbout add-on episodes
Being yours truly, I couldn't resist trying to play certain famous add-ons (expansions) with Duke3d.nds. Guess what the result was?
Terrible!!!
So. I couldn't find the original instructions for using ms-dos command lines, but Eduke32 for windows uses this syntax to launch user episodes: "/g /x /h" (to launch .grp, .con and .def files, respectively).
In contrast, Eduke32 for 3ds uses this syntax: "-g -x -h".
I, to leave no stone unturned, tried both. e.g. to launch dukeDC (Duke It out in D.C.) I used this string: " duke3d.nds /gduke3d/dukeDC.grp /xduke3d/dukeDC.con" where duke3d/ is the folder containing the add-on files.
Of course I launched the argv file with TWL (for me with hbmenu it crashes) and it reads it and duke3d.nds starts, but the internal console does not detect and load the add-on files, only the main ones.
I have used the same string but substituting "-" for "/" but with the same negative result. I also tried leaving a space between /g and the folder name. No luck.
I don't understand why no method works...
@elhobbs at this point, only you can solve this mystery.
Mmmm....I just tried that way with Penthouse (yeah, that's the one ) Paradise addon but it doesn't work: in the lower screen you can see that it doesn't load the addon files. Loading the .con file should change the name of an episode in the menu, but that doesn't happen: I tried the three episodes anyway, and they are the usual ones.I have not tried this myself but the code says /g must be last on the command line. And there is no space after /g and before the file name. So try /x then /g instead
Maybe try relative instead of absolute path? Put the files in the same folder as the nds file and only put the file name in the parameters. I am not sure if this matters but I would use the exact case sensitive file name as it appears on your sd card.Mmmm....I just tried that way with Penthouse (yeah, that's the one ) Paradise addon but it doesn't work: in the lower screen you can see that it doesn't load the addon files. Loading the .con file should change the name of an episode in the menu, but that doesn't happen: I tried the three episodes anyway, and they are the usual ones.
I put duke3d, pp.con, pp.grp in the root of the SD and typed in argv file: "duke3d.nds /xpp.con /gpp.grp." No luck. I launched the argv file with TWLMenu and when it loads the main files in the lower screen it does not detect the addon files. Same thing if I put all of them in one same folder.Maybe try relative instead of absolute path? Put the files in the same folder as the nds file and only put the file name in the parameters. I am not sure if this matters but I would use the exact case sensitive file name as it appears on your sd card.
I will take a look at the command line issue. In regards to hanging with first sound when loading a save - I am not seeing the issue myself. I have a save file that I was using to test the shotgun sound and I was loading this on a cold boot without issue. I will see if I can reproduce the issue.If we can't play the expansions this way, we just have to use the prehistoric method of merging the main grp with the addon grp via e.g. GRPStudio or other old win95/win98 tool...Lol.
P.S. Changing the subject, I confirm and reiterate the problem of loading saves: the game freezes either immediately or after the first sound effect heard. It happens when you turn the console off and then on, but not if you load during the same game.
Try saving to three slots in three different locations. Then reset the DSi and starting the game, load the saves. For me it crashes on the "loading" text or just beyond it.... I will see if I can reproduce the issue.
I still cant reproduce this issue.Try saving to three slots in three different locations. Then reset the DSi and starting the game, load the saves. For me it crashes on the "loading" text or just beyond it.
Edit: The file that contains the save data is duke3d.tmp, or am I wrong?
I reconfirm this issue by saving in the other slots as well. If it can load, it freezes on the first shot. Could it be that the save file got corrupted?
Atomic Edition found at archive (dot) org.which version of duke nukem 3d are you using?