Hacking What will be possible with IOSU? A list of things.

SomeGamer

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"well why did nobody tell me not to update past 5.5.0"......"these hackers are so inconsiderate, they could have at least sent a telegram to everyone in the world in the off chance they wanted a wiiu hack, they had better hurry up with 6.3.2 support"
This will end up in my signature... to spread the word of course! :P
 

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Swapping emunands from different consoles is not possible on 3ds, is wii u any different in that regard?
Well, since swapping emuNANDs from different 3DSes isn't possible because of the encryption, it's *very* likely that it won't be possible either, since Wii U uses encryption tied to a console unique key as well.
 

Taleweaver

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Going by this wishlist, I only miss that cIOSU could cure cancer and increase boob size on nearby women. Of course, it may need some extensive coding, but since "everything becomes possible with IOSU", I'm not going to let my lack of knowledge of coding get in the way of things! :D

Ahem...time to get a bit more serious. I don't have extensive knowledge on the wiiu, but I assume it'll be pretty analogue with what happened when the wii cIOS exploits came around:
-no matter how clear it'll become that firmwares consist of little more than IOSU updates and some channels (like the system menu), some people will persist that they HAVE to have "the latest firmware"
-there'll be some more cat-and-mouse games between nintendo and the hacking community where they change the system menu IOSU at every update (and stubbing the previous ones), which will result in lots of warnings and even more players who manage to ignore the warnings and brick their wiiu by installing a stub system IOSU
-there'll be hundreds of people requesting apps and emulators and at most only a handful people who manage to port these
-as it stands, game developers are barely aware their games can be ripped and played. My bet is it won't be long until there'll be half-assed attempts at antipiracy (I remember a shovelware game - 'we dare' or something - that crashed if it came acros a single line of wiiflow or GX code...the devs had put that in on purpose. The result was a slight code update and the game becoming more popular to hack than even play).
-peeps becoming selfishly and arrogant in asking for the near-impossible. I predict people will start by wanting amiibo-spoofing with button combo's, and soon use passive-aggressiveness when those that work on it don't hurry things up.

So...assuming IOSU works in a similar way as on the wii, the following should be possible:
-loading of custom channels and apps -> things like the homebrew channel should be doable (note: that does NOT mean it's coming the day after an IOSU exploit...the language may differ widely. Porting kodi may be hardly more than redoing the UI and doing a recompile, or it may be as hard as having to start from scratch)
-redirecting the disc reading to a different medium -> games from USB
-actually having "a custom firmware" (though 'firmware' is a bit stretching the definition of the word) means you won't have to use an exploit first every time you start your wiiu.

That's pretty much it. I don't know why the importing and exporting of saves and miis is there...I thought that was already possible without it. The availability to write apps that do this is obviously more simple, but it won't actually be NEEDED.

Emunand and getting rid of the annoying firmware upgrade messages most likely need more than just that. The latter may be avoided if the cIOSU's just have higher numbers than currently, and perhaps some clone channels with the same content that just have higher version numbers...but again: not exactly "because cIOSU". I don't really know what is needed for an emunand. I'd ask Crediar, but I'm sure I won't be able to understand the answer if anything extra is needed.
(note that I think emunand seems overestimated here. I thought it was awesome on my first wii...but after a few weeks of loading everything of my USB drive, I started missing things loading just that little bit faster. I don't think even half of the forum users knew how to set it up).


To me, the thing that interests me the most is portability between wii homebrew and wiiu homebrew. There were gamecube apps that required little to no modification to work on the wii (or perhaps the other way round), but I have no clue if that'll be the case here. We may see ported wii emulators pop up like mushrooms in the first weeks after a release...or that may just not happen at all. I have no clue...
 

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Can we make coffee with this exploit? :veryGoodJoke:

In all seriousness, could the Wii U read blu-rays, even without the license to do so?
I don't know if the hardware could, but even if it could, we would miss the new Blu-Ray encryption keys, so we would only be able to watch old Blu-Rays encrypted with a leaked key.

EDIT: Not sure of what can be decrypted in Blu-Rays and what not. Seems there's a tool that can decrypt new BLs and find what is its "title key" (called VUK, it's the only thing needed to read the disk). At least 11770 Blu-Rays can be read with leaked keys.
 
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lordelan

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Going by this wishlist, I only miss that cIOSU could cure cancer and increase boob size on nearby women. Of course, it may need some extensive coding, but since "everything becomes possible with IOSU", I'm not going to let my lack of knowledge of coding get in the way of things! :D

Ahem...time to get a bit more serious. I don't have extensive knowledge on the wiiu, but I assume it'll be pretty analogue with what happened when the wii cIOS exploits came around:
-no matter how clear it'll become that firmwares consist of little more than IOSU updates and some channels (like the system menu), some people will persist that they HAVE to have "the latest firmware"
-there'll be some more cat-and-mouse games between nintendo and the hacking community where they change the system menu IOSU at every update (and stubbing the previous ones), which will result in lots of warnings and even more players who manage to ignore the warnings and brick their wiiu by installing a stub system IOSU
-there'll be hundreds of people requesting apps and emulators and at most only a handful people who manage to port these
-as it stands, game developers are barely aware their games can be ripped and played. My bet is it won't be long until there'll be half-assed attempts at antipiracy (I remember a shovelware game - 'we dare' or something - that crashed if it came acros a single line of wiiflow or GX code...the devs had put that in on purpose. The result was a slight code update and the game becoming more popular to hack than even play).
-peeps becoming selfishly and arrogant in asking for the near-impossible. I predict people will start by wanting amiibo-spoofing with button combo's, and soon use passive-aggressiveness when those that work on it don't hurry things up.

So...assuming IOSU works in a similar way as on the wii, the following should be possible:
-loading of custom channels and apps -> things like the homebrew channel should be doable (note: that does NOT mean it's coming the day after an IOSU exploit...the language may differ widely. Porting kodi may be hardly more than redoing the UI and doing a recompile, or it may be as hard as having to start from scratch)
-redirecting the disc reading to a different medium -> games from USB
-actually having "a custom firmware" (though 'firmware' is a bit stretching the definition of the word) means you won't have to use an exploit first every time you start your wiiu.

That's pretty much it. I don't know why the importing and exporting of saves and miis is there...I thought that was already possible without it. The availability to write apps that do this is obviously more simple, but it won't actually be NEEDED.

Emunand and getting rid of the annoying firmware upgrade messages most likely need more than just that. The latter may be avoided if the cIOSU's just have higher numbers than currently, and perhaps some clone channels with the same content that just have higher version numbers...but again: not exactly "because cIOSU". I don't really know what is needed for an emunand. I'd ask Crediar, but I'm sure I won't be able to understand the answer if anything extra is needed.
(note that I think emunand seems overestimated here. I thought it was awesome on my first wii...but after a few weeks of loading everything of my USB drive, I started missing things loading just that little bit faster. I don't think even half of the forum users knew how to set it up).


To me, the thing that interests me the most is portability between wii homebrew and wiiu homebrew. There were gamecube apps that required little to no modification to work on the wii (or perhaps the other way round), but I have no clue if that'll be the case here. We may see ported wii emulators pop up like mushrooms in the first weeks after a release...or that may just not happen at all. I have no clue...
Thanks for clearing some things up!
I think I mixed up things a bit.
To avoid the USB drive message we would need some kind of priiloader/bootmii stuff.
 

Kingfish4200

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I'm german as well. :) However ... why would these days be over? A Wii U with IOSU exploit would be the same base as the Wii was before it got all that fency stuff it has today plus: There was a WiiMC which is kinda KODI. Only problem with that: The Wii isn't capable of managing Full HD movies so that's the catch.
Porting KODI might be a bit difficult as stated a few times in various KODI boards around the internet but eben a nice WiiU-MC would be a step in the right direction.
I was thinking about buying a Fire TV as it is cheaper than Nvidia shield, I'm a Amazon PRIME subscriber and I don't have a 4K TV anyway but now there might be no need for that since there will be media center stuff on the Wii U soon I guess. Even if it's still months ... I can wait. Why having two devices on TV when one can do it all?
I already own a shield on a non 4k tv in my bedroom and LOVE IT!!! My living room tv has my pc connected to a hdmi and run kodi on it with silence rom running on both so for me kodi on wiiu isnt needed or wanted as much as some outhers. I know outhers definitely want it and could use it.. So still hope it comes for them
 

Marionumber1

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Looks interesting!, however, after IOSU is there something more to exploit? is necessary a Loader exploit or something like that? ...

IOSU is the last software layer to exploit at runtime. To get a permanent exploit, you'd want a bug in something parsed early on at boot. This may be something boot0, boot1, or IOSU parses at startup, or even something parsed by early PPC code that lets you get code execution and exploit IOSU (such as Miis).
 

pspmte

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This is going to be fun !!
I so need to have a play with nands on this like I did with my "how to unbrick a Wii 101"all them years ago
Has anybody dumped the nands then updated the firmware then dumped the nands back into the Wii u
Now I'm taking a break I might have a play with this as its a good idea to get ready for all the bricked Wii u that might happen if we get cios come around again
Happy Holidays
 

PhyChris

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vWii and WiiU run on different NAND/s and chips in the consoles hardware, so an "all for one" menu will probably not be possible. You will need to launch either WiiU mode or vWii mode respectively for what you want to run, not to mention vWii will need to boot up to run the Wii/GC/VC games anyway. I'm not a coder, but it would probably take a lot of work to get that type of functionality, not to mention launching vWii mode doesn't take long at all, and it's already hacked. I see more devs working on WiiU exclusive hacks before moving on to adding vWii functionality. Even if someone does make an all in one menu, there's likely no way to get around the boot time for calling the vWii NAND anyway since it would be required for those games.

fail0verflow showed in there hack video that the wiiu CPU and the vwii SOC can be enabled and used at the same time. remember the 'Three core vwii' Linux project?
 
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fraret

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fail0verflow showed in there hack video that the wiiu CPU and the vwii SOC can be enabled and used at the same time. remember the 'Three core vwii' Linux project?
Also, theoretically, wii games downloaded with eShop could use the GamePad as a classic controller. The wii U IOSU can read the wii NAND, as you can transfer the miis or get discounts on the VC games. And the GamePad can act as a screen with sensor bar, etc.
So the Wii U IOSU and vWii are not completely seprated.
Also, wiiU updates fail with corrupt vWii IOSes and so on.
 
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lordelan

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Also, theoretically, wii games downloaded with eShop could use the GamePad as a classic controller. The wii U IOSU can read the wii NAND, as you can transfer the miis or get discounts on the VC games. And the GamePad can act as a screen with sensor bar, etc.
So the Wii U IOSU and vWii are not completely seprated.
Also, wiiU updates fail with corrupt vWii IOSes and so on.
That's great news. Raising my hope even it will take some time.
 

Maximilious

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fail0verflow showed in there hack video that the wiiu CPU and the vwii SOC can be enabled and used at the same time. remember the 'Three core vwii' Linux project?

Ah, I haven't watched it in a while I just remember they said they were separate chips, ect. Either way, running both at the same time sounds like a great way to burn up the console lol
 

dragon12

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Something I want since I bought the Wii U is to use a partitioned HDD, so I could use the same HDD to both Wii U and vWii. Well, I think this could be possible if we have an usb backup loader in the near future. ;) Other than that is, of course, use the gamepad/Pro Controller for Wii games (seriously, it still bugs me that Nintendo didn't make the Pro Controller compatible with the vWii :angry:).
 
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