What method uses more memory?

Discussion in 'NDS - Emulation and Homebrew' started by Morgawr, Jan 26, 2009.

Jan 26, 2009
  1. Morgawr
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    Member Morgawr GBAtemp Fan

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    Hello everyone, I wanted to know what method for loading sprites uses more memory:

    loading images with loadPCX function or including them as header files with grit? also, if I used loadPCX will I have to put the images I want to use with the .nds file in my cart because they aren't implemented inside the rom itself?
     
  2. MicShadow

    Member MicShadow GBAtemp Fan

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    For such a question might be better getting in touch with the functions creator, such as the devkitPro community
     

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