Homebrew Homebrew game Project (nfLib) random colours being turned transparent on tiled background

MrMoneyBags100

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On a project I am working on I am trying to create my own backgrounds and use them, the problem with the backgrounds I make is that they will often just pick one of the colours being used and set that as the transparency.
I was thinking this is likely an issue with either my GRIT bat conversion or perhaps the config of my images in GIMP.
I have created a branch on my github for this project called "BGTransparentBug" where the entire compiled project so far can be found
(https://github.com/MrMoneyBags100/NDS_Game/tree/BGTransparentBug)
If anyone is able to help I can be contacted alot easier from my discord: MrMoneyBags#9573


Original file
1705598337935.png

1705598401249.png


Output on emulator/hardware (the squiggle is a test sprite):

1705598287152.png





The following is the bat file I am running to convert all the .png files in its directory


Code:
@echo off

:: Process all PNG files using grit
for %%F in (*.png *.bmp) do (
    C:\devkitPro\tools\bin\grit "%%F" -ftb -fh! -gTFF00FF -gt -gB8 -mR8 -mLs
)

:: Rename BIN files (remove .bin extension)
for %%F in (*.bin) do (
    move "%%F" "%%~nF"
)

:: Move PAL, IMG, MAP files to the specified directory
move *.pal *.img *.map C:\devkitPro\examples\nds\MYTESTGAME\nitrofiles\Bg



Code for loading and drawing the background
1705598315065.png


GIMP Config settings for the file / GIMP Config settings for converting project to .png
1705597543502.png
1705597438282.png
 

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