What happens when you release Super Metroid on WiiU?

Gabelvampir

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haha no! But thanks for the laugh.
If you do not know about the secret/alternate exits and did not see one until you come to the Forest of Illusion it is a bit hard to progress. Wasn't something about red vs yellow level dots in the original manual? Can't remember and can't look up right now.
Hmm but you have to take a secret exit in some Ghost House, either before the Forest or in the Ghost House in the Forest, so they should know about it. God it's too long since I last played Super Mario World, should do that tonight.
 

Pong20302000

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WHat funny is that i am already a far way through super metroid, i never played it in my youth and really loving that i actually have to use my brain to progress in this game,
now if only i knew how to post screens on the Nintendo Network LOL
 

Gabelvampir

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Super Metroid is in my opinion one of the pinnacles of storytelling by gameplay, and subtly guiding the player in the right direction while giving more then enough room for the player to figuring it out. When you look at the Metroid the director did after is (yeah ok 8 years later), he or Nintendo did not really believe any more in this style then, as Metroid Fusion was very chatty and most of the game gave you the next step without many chance for deviation.
I liked Metroid Zero Mission much more, although it did also tell you often where to go next. But there where a lot more freedom in the map design, you could ignore that "Navpoint" to a degree.
I think many people are just so used to being told what to do next by most modern games (or started playing games after that style became the predominant one) that they can't quite wrap their head around the idea of finding their own way in a game.
 

Veho

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Please tell me Michael Bay is the director!
He should be. Angry Birds are all about explosives and general destruction, that's right up his alley.

Is there such a thing as being overqualified to direct something?
 

Gabelvampir

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Maybe Michael Bay will do the Angry Birds Star Wars adaptation when the first movie is more successful then the Transformers movies.
 

Veho

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nah JJ abrams is doing that and it's gonna have 95% more lens flare!
Some early screenshots were leaked already.


2U4T5RQ.jpg

9lF9ahc.jpg
 

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If you do not know about the secret/alternate exits and did not see one until you come to the Forest of Illusion it is a bit hard to progress. Wasn't something about red vs yellow level dots in the original manual? Can't remember and can't look up right now.
Hmm but you have to take a secret exit in some Ghost House, either before the Forest or in the Ghost House in the Forest, so they should know about it. God it's too long since I last played Super Mario World, should do that tonight.
Idk if the manual said anything, but the red dots indicate levels with multiple exits, whereas yellow dots have only one exit.
 

Gabelvampir

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Idk if the manual said anything, but the red dots indicate levels with multiple exits, whereas yellow dots have only one exit.
I know (since it came out in Europe together with the SNES in 1992), but the game does not tell you. And if you do not know it from any other source you only find out by accident or by being curious and putting 1+1 together.
I just looked it up, the original US manual told about red Course points an page 6, so it is a bit of a mistake if Nintendo did not put that in their kind of crappy VC manual (don't know if they did).
 
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Sakitoshi

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Seriously? There is only two levels on the top of my head, I can think of that required game genie back in the day. Besides those two levels, with very little practice the game is a piece of cake. Even Bowser is an enoyable joke.
go to Youtube, search Gamecenter CX and see Chief Arino fail at many old games, Super Mario World and Super Metroid included, at least Chief Arino finish almost all the games he plays.
But Super Metroid did tell you how to use every item when you pick it up, and for some reason i knew how to open red doors, and the only Metroid i played before Super Metroid was Metroid Fusion and that doesn't have missile opened red doors, gamer instinct maybe??
 
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Ryupower

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in Super Metroid, the game kinda a tell you alot
you see a red door
you shoot it it dose nothing
go on
you get missile(5), att a dead end
go back
now lets try missiles on the red door
one did not work lets try some more
after 5 it open

in most pf the Metroid gamrd
you get a item
then
you will need to use the item you get very soon after you get it
 

the_randomizer

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in Super Metroid, the game kinda a tell you alot
you see a red door
you shoot it it dose nothing
go on
you get missile(5), att a dead end
go back
now lets try missiles on the red door
one did not work lets try some more
after 5 it open

in most pf the Metroid gamrd
you get a item
then
you will need to use the item you get very soon after you get it

But...that's too logical for gamers nowadays! That still doesn't explain why Samus can't crawl or shoot up! :rofl:

But you're right, a lot of the game is self-explanatory and trial and error, you can't progress without trying different things
 

Arras

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in Super Metroid, the game kinda a tell you alot
you see a red door
you shoot it it dose nothing
go on
you get missile(5), att a dead end
go back
now lets try missiles on the red door
one did not work lets try some more
after 5 it open

in most pf the Metroid gamrd
you get a item
then
you will need to use the item you get very soon after you get it
Still, IMO the normal thing to think after firing one rocket would be "oh hey, these rockets apparently do not open these doors. Let's go in another direction."
 
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TripleSMoon

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But...that's too logical for gamers nowadays! That still doesn't explain why Samus can't crawl or shoot up! :rofl:

But you're right, a lot of the game is self-explanatory and trial and error, you can't progress without trying different things
Um, Samus can shoot up, dude. In fact, she's been able to shoot in every game she's been in. Perhaps you're getting confused with Mega Man? :P
 
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