I recently finished it and while not a bad game, I didn't particularly like it either. I completed Metroid: Zero Mission and Metroid Fusion first and naturally compare it to them. It's an unfair comparison because by the GBA's era developers had spent far more time figuring out how to make the most of 16 bit hardware and I haven't played these games in over a decade now so I'm biased by nostalgia and am misremembering certain aspects. On top of this, I played Super Metroid with a Switch Pro Controller so some things like wall-jumping and the fight with Ridley felt more fiddly than they should have.
Parts of the game felt too dated to me. If you press the jump button at the wrong time when trying to space jump it fails to activate so you fall to the ground. The map only lets you view the area you're currently in, not other areas. It shows when a powerup is in a certain room but doesn't tell you whether you've already collected it. It doesn't show unopened doors which makes it harder to work out where to go after getting a new weapon type. Some upgrades are skippable; I finished the game missing one upgrade which I suspect is the equivalent of Metroid: Zero Mission's Power Grip. The quality of the boss battles are lower. The game's environments just don't look as good as those in the GBA games (though you can argue you don't play SNES games for their graphics in 2023).
So what do you think? Is Super Metroid showing its age or am I an idiot who cannot fathom its sheer brilliance?
Parts of the game felt too dated to me. If you press the jump button at the wrong time when trying to space jump it fails to activate so you fall to the ground. The map only lets you view the area you're currently in, not other areas. It shows when a powerup is in a certain room but doesn't tell you whether you've already collected it. It doesn't show unopened doors which makes it harder to work out where to go after getting a new weapon type. Some upgrades are skippable; I finished the game missing one upgrade which I suspect is the equivalent of Metroid: Zero Mission's Power Grip. The quality of the boss battles are lower. The game's environments just don't look as good as those in the GBA games (though you can argue you don't play SNES games for their graphics in 2023).
So what do you think? Is Super Metroid showing its age or am I an idiot who cannot fathom its sheer brilliance?