Well, I am at the battle with that underwater... Thing. So a few hours in, playing on rookie level. Can't pass it because the queues are hardly explained and I just keep shooting at the target until the electronic plates move and get to the other side to do everything again.
The game is a SLOG. Yes, you read that right. Every encounter with an E.M.M.I. after the first is nothing more than a time wasting mechanism and there are times where, conveniently, you want to go somewhere and the E.M.M.I. just lurks around, making things slow.
Metroid was always a game about exploration, but the amount of backtracking is severely heightened by the fact that you just have to go to a specific place in the depths of the map to another. It's fine, but this game takes it way too long to do so (loading times on a cart game is boss) and the way that despite the E.M.M.I. areas are gigantic and it mostly is near you is damned frustrating. Sometimes I opened a door and was immediately jumped by one.
The best part is when they are gone (Omega cannon that gets immediately disabled after you smack an E.M.M.I. but can use it before without restrictions is dumb) and have all the area to traverse at your leisure.
Samus moves way too fast. And the controls are poorly mapped and can't remap.
The game is graphically beautiful, I'll give you that. Samus' animations are amazing, with the little details of looking to a shaft, resetting feet position after entering a combat stance.
But yeah, gotta throw that one out there.
The game is a SLOG. Yes, you read that right. Every encounter with an E.M.M.I. after the first is nothing more than a time wasting mechanism and there are times where, conveniently, you want to go somewhere and the E.M.M.I. just lurks around, making things slow.
Metroid was always a game about exploration, but the amount of backtracking is severely heightened by the fact that you just have to go to a specific place in the depths of the map to another. It's fine, but this game takes it way too long to do so (loading times on a cart game is boss) and the way that despite the E.M.M.I. areas are gigantic and it mostly is near you is damned frustrating. Sometimes I opened a door and was immediately jumped by one.
The best part is when they are gone (Omega cannon that gets immediately disabled after you smack an E.M.M.I. but can use it before without restrictions is dumb) and have all the area to traverse at your leisure.
Samus moves way too fast. And the controls are poorly mapped and can't remap.
The game is graphically beautiful, I'll give you that. Samus' animations are amazing, with the little details of looking to a shaft, resetting feet position after entering a combat stance.
But yeah, gotta throw that one out there.