Hacking WarioWare Do It Yourself (E) can be edited in extinfo.dat ?

drwhojan

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For Ysmenu R4 or TTDS cards

4869 - WarioWare Do It Yourself (E)

Original Rom Decrypted GameID UORP 39491FE8

Encrypted Rom Real GameID UORP AB681347 , use this with extinfo.dat and savlib.dat , savlib.dat are UORP 00000000

Can the (U) and (J) Infomation be edited into the extinfo.dat for the (E) version ?

The address of the codes would have to be found , thats the point and how to do so ?

I mean how do they fined the new address in ram or rom for thease codes to be used ??

http://gbatemp.net/t217999-converting-a-pa...t&p=2715557

infolib.dat , extinfo.dat , savlib.dat for WarioWare Do It Yourself (E) , Clean rom only

Download Tester

http://www.mediafire.com/download.php?mxjj2mdtqnl

Don't know if it would work or not ?
 

FIX94

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i've inserted the (U) and The (J) information to the (E) game,but it doesn't work...
I changed the byte position and so on, tried untrimmed and trimmed rom, but it doesn't work for me.
Even the Acekard 2i with AKAIO 1.6 RC2 can't run the (E) rom!
 

drwhojan

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"The address are the real change not the codes , 020031B0 est , check older address"

http://gbatemp.net/t217999-converting-a-pa...t&p=2715557


Code:
UOREÂÂÂÂWW DIY (U)
0x020038A0
1E FF 2F E1 

0x02003110
01 00 A0 E3 1E FF 2F E1

0x02003AB4
03 00 A0 E3 1E FF 2F E1 

0x02003ACC
00 00 A0 E3 1E FF 2F E1 

0x0200355C
08 40 2D E9 00 30 A0 E1 01 00 A0 E1 03 10 A0 E1
08 E0 8F E2 00 30 9F E5 13 FF 2F E1 0B E0 3F 02
01 00 A0 E3 08 80 BD E8 

0x02003928
08 40 2D E9 00 30 A0 E1 01 00 A0 E1 03 10 A0 E1
08 E0 8F E2 00 30 9F E5 13 FF 2F E1 01 E0 3F 02
01 00 A0 E3 08 80 BD E8

EDIT: Might be away with no$gba and Hasteds 131

WarioWare Do It Yourself (E) Offsets for codes

Patch should be

Code:
UORPÂÂÂÂWW DIY (E)

0x02003940 
1E FF 2F E1

0x020031B0 
01 00 A0 E3 1E FF 2F E1 

0x02003B54 
03 00 A0 E3 1E FF 2F E1

0x02003B6C 
00 00 A0 E3 1E FF 2F E1

0x020035FC
08 40 2D E9 00 30 A0 E1 01 00 A0 E1 03 10 A0 E1
08 E0 8F E2 00 30 9F E5 13 FF 2F E1 0B E0 3F 02
01 00 A0 E3 08 80 BD E8

0x020039C8
08 40 2D E9 00 30 A0 E1 01 00 A0 E1 03 10 A0 E1
08 E0 8F E2 00 30 9F E5 13 FF 2F E1 01 E0 3F 02
01 00 A0 E3 08 80 BD E8

EDIT: in the RAM any 94 was changed to A1 between (U) and (E) RAM of the ROM , The rest of the codes is the same...

Top screen UK RAM bump , Bottom screen US Ram with Hasteds 131 and No$gba 2.6a

Image4.jpg


Let me know if it works as i don't have my DS at the moment ?, Don't forget to make a infolib.dat speedup code first as mentiond abouth ^

infolib.dat (E) rom

Code:
00 00 00 00 00 00 00 00 AC AA 00 00 00 00 00 00
00 00 00 00 00 00 00 00 04 AB 00 00 28 AC 00 00
70 AB 00 00 E0 AC 00 00 FF FF FF FF 70 AD 00 00
A8 AE 00 00 9C AF 00 00 2C 2D 00 00 FF FF FF FF
50 4F 09 00 FF FF FF FF D0 E2 09 00 FF FF FF FF
48 09 00 00 64 F5 00 00 FF FF FF FF FF FF FF FF
 

FIX94

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Doesn't work here, i compared your codes with my edited codes and they are the same, just black screen...
 

drwhojan

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FIX94 said:
Doesn't work here, i compared your codes with my edited codes and they are the same, just black screen...

Even the one for infolib.dat ? , as well as the speed its also the booter

I have just only finished the left overs for extinfo.dat

What i don't get if the (U) version was almost done this way from the (J) how come it don't work for the (E) is the questin , If only i got back DS i could try it for my self .

But many thank for leting me know FIX94 that is a help !, This project is almost compleate, Needs some work anyone wana try ?
 

FIX94

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Yes, my addresses are the same. I tired a lot of infolib changes, because the US release starts only with the infolib part. I patched the arm9 of the EU release direcly but that doesn't work, but it works with the US release. So I think Nintendo updated the AP
frown.gif
 

drwhojan

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FIX94 said:
Yes, my addresses are the same. I tired a lot of infolib changes, because the US release starts only with the infolib part. I patched the arm9 of the EU release direcly but that doesn't work, but it works with the US release. So I think Nintendo updated the AP
frown.gif

Nintendo updated the AP , It possible but i don't think they would go to all that trubble...

The US version uses both infolib.dat and extinfo.dat also for saves savlib.dat

Patching the arm will not do anythink, The Ysmenu for original R4 and TTDS card uses clean roms only with then files abouth

You can only edit infolib.dat and extinfo.dat also savlib.dat with TTDT.exe , http://gbatemp.net/index.php?showtopic=218...t=0&start=0
 

FIX94

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Your test files doesn't work too. Tried with TTMenu 1.17a12 and YSMenu 1.17a12 and your savlib, infolib and extlink with the clean,untrimmed rom.
But thanks for the link - i used the old TTDT beta 1
smile.gif
 

drwhojan

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FIX94 said:
Your test files doesn't work too. Tried with TTMenu 1.17a12 and YSMenu 1.17a12 and your savlib, infolib and extlink with the clean,untrimmed rom.
But thanks for the link - i used the old TTDT beta 1
smile.gif

blink.gif
lol, Thanks for leting me know , back to the drawing bord lol

Mabe they is somthink im missing? , mabe...

Try editing the extinfo and infolib.dat , Mabe the Nintendo hidden 0 code might work

Like UORP 00000000

some soft of nintendo rom code thats used some times

Your welcome about the new TTDT.exe !
 

drwhojan

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Pong20302000 said:
*cough* look at previous hex data they used for AP *Cough* not the addresses *Cough*
dam i need this sore throat sorted

I used both lol, The hex data is the same for both (U) and (J) roms , Just the address location was changed , so if address location changed for (J) amd (U) roms , then (E) is the same ...

Mabe i sould have anuther look at it as mabe i got one worng, i can not see it though , unless the TTDT.exe did not save my files correct , sometimes it dose that.

Take a look at both (J) and (U)

http://gbatemp.net/t217999-converting-a-pa...p;#entry2715557

You see the Hex data is the same
 

Pong20302000

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drwhojan said:
Pong20302000 said:
*cough* look at previous hex data they used for AP *Cough* not the addresses *Cough*
dam i need this sore throat sorted

I used both lol, The hex data is the same for both (U) and (J) roms , Just the address location was changed , so if address location changed for (J) amd (U) roms , then (E) is the same ...

Mabe i sould have anuther look at it as mabe i got one worng, i can not see it though , unless the TTDT.exe did not save my files correct , sometimes it dose that.

Take a look at both (J) and (U)

http://gbatemp.net/t217999-converting-a-pa...p;#entry2715557

You see the Hex data is the same

your problem is that your are looking at after patch data

look at before any patches where made at the data being patched instead of the patch data itself

and just because (J) & (U) are the same, doesn't mean that its in the same place
 

drwhojan

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Pong20302000 said:
drwhojan said:
Pong20302000 said:
*cough* look at previous hex data they used for AP *Cough* not the addresses *Cough*
dam i need this sore throat sorted

I used both lol, The hex data is the same for both (U) and (J) roms , Just the address location was changed , so if address location changed for (J) amd (U) roms , then (E) is the same ...

Mabe i sould have anuther look at it as mabe i got one worng, i can not see it though , unless the TTDT.exe did not save my files correct , sometimes it dose that.

Take a look at both (J) and (U)

http://gbatemp.net/t217999-converting-a-pa...p;#entry2715557

You see the Hex data is the same

your problem is that your are looking at after patch data

look at before any patches where made at the data being patched instead of the patch data itself

and just because (J) & (U) are the same, doesn't mean that its in the same place

I did (U) dump't ram

0x020038A0 08 40 2D E9 78 00 9F E5 28 10 90 E5 05 00 51 E3

Hex located in (E) rom

0x02003940 08 40 2D E9 78 00 9F E5 28 10 90 E5 05 00 51 E3

So (E) patch would be over 08 40 2D E9 - 1E FF 2F E1

Skip 1

Located in (U)

0x02003AB4 A8 94 0C 02 0C 00 9F E5 28 00 90 E5 80 00 10 E3

Loacted in (E)

0X02003B54 A8 A1 0C 02 0C 00 9F E5 28 00 90 E5 80 00 10 E3

Change in hex A8 94 - A8 A1 , But we work from 0C at 54 with patch codes

0C 00 9F E5 28 00 90 E5 - 03 00 A0 E3 1E FF 2F E1
 

drwhojan

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Hay all!

I patched the rom manuly for the (E) rom with hex edit

(E) RAM

0x020031B4 1E FF 2F E1

Location for original rom in hex

(E) ROM

0x000071B4 1E FF 2F E1

Just that one code

Then it worked with the no$gba 2.6a emulator !

(U) RAM

0x02003114 1E FF 2F E1

(U) ROM

0x00007114 1E FF 2F E1

But i dont understand how come it will not work with action replay ?

020021B4 1EFF2FE1
 

Pong20302000

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*cough*

0x02003940
1E FF 2F E1

0x02003250
01 00 A0 E3 1E FF 2F E1

0x02003B54
03 00 A0 E3 1E FF 2F E1

0x02003B6C
00 00 A0 E3 1E FF 2F E1

0x020035FC
08 40 2D E9 00 30 A0 E1 01 00 A0 E1 03 10 A0 E1
08 E0 8F E2 00 30 9F E5 13 FF 2F E1 0B E0 3F 02
01 00 A0 E3 08 80 BD E8

0x020039C8
08 40 2D E9 00 30 A0 E1 01 00 A0 E1 03 10 A0 E1
08 E0 8F E2 00 30 9F E5 13 FF 2F E1 01 E0 3F 02
01 00 A0 E3 08 80 BD E8


enjoy
 

retrogamefan

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Pong, I tried those codes earlier at those addresses and I just tried again incase I mistyped something....still boots to 2 black screens in both TTMenu and YSMenu
 

drwhojan

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retrogamefan said:
Pong, I tried those codes earlier at those addresses and I just tried again incase I mistyped something....still boots to 2 black screens in both TTMenu and YSMenu

Try patching a copy of the original rom at one loaction with hex edtor, this works for no$gba 2.6a emulator

(E) ROM

0x000071B4
1E FF 2F E1

QUOTEcan you please try these files an tell me it they now work. Thanks

I would do if i got back my DSL , untill then i have to wait... , but can't wait lol
 

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