Games that white-outs for seconds like Pokemon aren't supported by nds.m3loader.nds nor by nds.inilink.nds. It is a limitation. Please use Sakura...Laura19 said:I could make it work, but when I load the game, the screen is White, how do I fix this?
I could spend a M3i Zero now ready for use?
If you definitely say that, nds.m3loader.nds won't give you any wii compatibility.Laura19 said:Since Sakura is not compatible with Wii and YSMENU yes.
build/__rpg/rpglink.nds
ÂÂÂÂWAIO MoonShell2 extlink wrapper
Here we can call the former part as "frontend" and latter part as "backend". In frontend it just reads /moonshl2/extlink.dat.twiztidsinz said:In the WAIO readme.txt file I saw this line:Code:build/__rpg/rpglink.nds ÂÂÂÂWAIO MoonShell2 extlink wrapper
Is this to launch games through Moonshell2 using WoodRPG?
If so, is it possible to get it working for WoodR4?
(I tried renaming it to _hn.HugeNDSLoader.nds and _vh.VeryHugeNDSLoader.nds, and when I launch a game it looks like it tries to start.)
My explanation might be wrong...
Well, as you see mshl2wrap(MoonShell2 Extlink Wrapper) source code(main.c), you can split it into 2 parts before and after
CODE_consolePrintf("Setting desired filenames to moonshl2/extlink.dat...\n");
I'm sure your explanation is 100% accurate and understandable... but I know nothing about codingXenon++ said:Here we can call the former part as "frontend" and latter part as "backend". In frontend it just reads /moonshl2/extlink.dat.twiztidsinz said:In the WAIO readme.txt file I saw this line:Code:build/__rpg/rpglink.nds ÂÂÂÂWAIO MoonShell2 extlink wrapper
Is this to launch games through Moonshell2 using WoodRPG?
If so, is it possible to get it working for WoodR4?
(I tried renaming it to _hn.HugeNDSLoader.nds and _vh.VeryHugeNDSLoader.nds, and when I launch a game it looks like it tries to start.)
My explanation might be wrong...
Well, as you see mshl2wrap(MoonShell2 Extlink Wrapper) source code(main.c), you can split it into 2 parts before and after
CODE_consolePrintf("Setting desired filenames to moonshl2/extlink.dat...\n");
Now looking at rpglink/arm9/source/main.c, you should be able to know backend part is like mshl2wrap's.
So in fact WAIO MoonShell2 extlink wrapper is "Acekard frontend for MoonShell2 extlink wrapper" (thus I use rpglink.nds for "YSMenu for all flashcart")
Is that OK?
# Well, you can use nds.r4loader.nds to jump to /__rpg/r4loader.nds.
mshl2tools_r31.7z/r4loader/nds.r4loader.ndstwiztidsinz said:it doesn't do what I had hoped for: To launch a game from MoonShell2 using Wood without loading the whole Wood UI, like the YSMenu loaders did.
So I just say
QUOTE(Xenon++ @ Aug 28 2010, 03:44 PM) # Well, you can use nds.r4loader.nds to jump to /__rpg/r4loader.nds.
Works PERFECTLY!!Xenon++ said:mshl2tools_r31.7z/r4loader/nds.r4loader.ndstwiztidsinz said:it doesn't do what I had hoped for: To launch a game from MoonShell2 using Wood without loading the whole Wood UI, like the YSMenu loaders did.
So I just say
QUOTE(Xenon++ @ Aug 28 2010, 03:44 PM) # Well, you can use nds.r4loader.nds to jump to /__rpg/r4loader.nds.
I'm lost at how you are attempting to do what you are doing now. You don't need akextract if you are using a DSTT...All you do is setup ysmenu per usual and use WAIO as a GUI. You don't use the r4loader.nds (or rather, you can, but it's not going to do anything helpful or useful).pikachu945 said:how would I get this working on a DSTT???
I am using woodr4.nds with latest r4loader.nds
but when I try to load a rom I get a Loading screen
but nothing happens do I need to have the fake moonshell folder in the root or something?
BTW: I can not find akextract in the DSEM
I looked everywhere
Jurassic park? Dude.SkateMan_Spain said:XENON THANKyou're the best, thanks to your hard work I can finally play and keep quiet thanks thanks thanks.
As a thank you I can? YOU ARE THE BEST
If everyone were like you the world would be better
You've earned a friend!
Thanks to Xenon and jurassic park for the help they offered me, they are great people
Lol w/e it's the thought that counts xD. At least it wasn't totally out of the ballpark..psyched said:Jurassic park? Dude.
Yeah, it just made me lol so much, so I thought of noting it down x3jurassicplayer said:Lol w/e it's the thought that counts xD. At least it wasn't totally out of the ballpark..psyched said:Jurassic park? Dude.