People say that I post pointless threads but look at this one.
I preffer slider.
Yeah, I kinda felt that way about it when I posted it in the first place. But hey, the replies keep comin'!
People say that I post pointless threads but look at this one.
I preffer slider.
I don't know about anyone else, but for me one of the best features on the DSi XL that makes it awesome, besides the obvious screen size, is volume control being done by click-index buttons, instead of the usual shit-feel slider. I believe the GB Micro had a similar volume adjustment ... on the micro I'm thinking it was more like a up/down rocker than two buttons, but basically same thing. There's something about that method of adjustment that just feels more durable and of better quality than a wobbly slider. So, I was surprised to see the 3DS XL has a slider for volume adjustment. Bummer. However awesome the rest of the build quality is, that's gonna suck.
Sorry, that's all. Just had to say so.
It's not that at all because I've tried multiple types of headphones. The 3DS just has terrible sound quality.
It's not the 3DS so much as it is the software. MGS 3D has some amazing sound quality and is very loud.It's not that at all because I've tried multiple types of headphones. The 3DS just has terrible sound quality. Some games have pretty good sound (not great) like Super Mario 3D Land while other games like Tales of the Abyss are really hard to hear. In the case of Tales of the Abyss the cutscenes are extremely terrible sound quality and I can barely hear the voices. The same problem with Centipede Infestation (I know this games sucks) can't hear in cutscenes. I don't want to have to play with my headphones on all the time and I don't want to put the 3DS next to my ear just so I can hear what's being said. I didn't have to do that with my DSi, and I don't want to with my 3DS. If they're making the screen bigger they could at least fix the sound issues with it too.
And in contrast SSFIV 3D has absurd sound.It's not the 3DS so much as it is the software. MGS 3D has some amazing sound quality and is very loud.It's not that at all because I've tried multiple types of headphones. The 3DS just has terrible sound quality. Some games have pretty good sound (not great) like Super Mario 3D Land while other games like Tales of the Abyss are really hard to hear. In the case of Tales of the Abyss the cutscenes are extremely terrible sound quality and I can barely hear the voices. The same problem with Centipede Infestation (I know this games sucks) can't hear in cutscenes. I don't want to have to play with my headphones on all the time and I don't want to put the 3DS next to my ear just so I can hear what's being said. I didn't have to do that with my DSi, and I don't want to with my 3DS. If they're making the screen bigger they could at least fix the sound issues with it too.
i am angry about this too, i like the dsi xl volume adjuster, it's much better.
Pokemon Mini. Hold C while turning it on and it started muted, it was awesome (yes I realize this thread is old as fuck but it was bumped anyway)I'm torn between the two. My PSP has buttons and it's annoying that there's no setting between the first level of volume and mute. If I'm playing on a night, I want it quiet enough that the missus can sleep but loud enough that I can hear it (earphones are annoying). On the other hand, I have, on occasion, accidentally knocked the slider on the 3DS and that can be just as frustrating.
All of the arguments against buttons could be eliminated, though, by having more levels of volume (e.g. 50) and having the buttons move quickly through those levels. Arguably, you'd need steady hands and micro-movements to be able to fine tune your slider that much. Also, the system could auto-mute if the volume down button were held when powering the 3DS on or opening the screen. So, I think I'd prefer buttons, but only if they were done properly.