Hacking UsendMii

  • Thread starter Thread starter Crayon2000
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Hey, do you think you could just directly add using the Gamepad's touchscreen to control the mouse? FIX94's GamepadToMouse can already use MiiSendU Wii U to get the inputs, but there's no way to emulate things like keyboard keys for things like art program shortcuts and such when using GamepadToMouse because it can't run at the same time as USendMii.
Also, do you think you could just make an easier way of remapping the buttons?? Especially mouse movement when using the buttons (since sometimes the stick is a bit nicer for just browsing) is IMPOSSIBLE to remap. So maybe add a setting to instead use a drop down menu with every possible input instead?
Also, profiles would be nice. Save a controller mapping, make a new one, and then save that one as a separate profile.
Like DS4Windows, but for the gamepad somewhat.
Oh, and Moonlight just flat out won't work since my GPU can't do GameStream and sunshine just says "Error: DuplicateOutput failed" over and over in CMD.

OH, and if you can, carry over the options for screen offsetting/multiplying that GamepadToMouse has, as they're very useful for getting it to feel just right. It'd be better if for the screen multiplier thing I could just enter a custom resolution though, like 1366x768.
 
Hello, 10 years after the original version was released, here is a new version!

UsendMii 0.11.0 is now available.

Changes:
  • Added support for Wii U Pro Controllers.
  • ViGEm Client updated to version 1.21.222.0.
________________________________________________________________________________________________

MiisendU Wii U 1.1.0 (formerly known has UsendMii Client) is also available (https://github.com/Crayon2000/MiisendU-Wii-U/releases/latest)

Changes:
  • Send Wii U Pro Controller button states to UsendMii.
________________________________________________________________________________________________

MiisendU Wii 0.0.1 is also available (https://github.com/Crayon2000/MiisendU-Wii/releases/latest)

Changes:
  • No changes
 
Hello, 10 years after the original version was released, here is a new version!

UsendMii 0.11.0 is now available.

Changes:
  • Added support for Wii U Pro Controllers.
  • ViGEm Client updated to version 1.21.222.0.
________________________________________________________________________________________________

MiisendU Wii U 1.1.0 (formerly known has UsendMii Client) is also available (https://github.com/Crayon2000/MiisendU-Wii-U/releases/latest)

Changes:
  • Send Wii U Pro Controller button states to UsendMii.
________________________________________________________________________________________________

MiisendU Wii 0.0.1 is also available (https://github.com/Crayon2000/MiisendU-Wii/releases/latest)

Changes:
  • No changes
Awesome. Technically I think a pro controller would already work just fine on a PC, but this allows for a nice way to use the controller on PCs without bluetooth (as well as without needing to re-pair the controller to the Wii U after use)
 
hey, sorry to bother but I couldn't find an answer anywhere on the internet so I made a gbatemp account just to ask you this:

is it possible to have more than one controller on UsendMii/MiisendU, like have both the GamePad and Pro Controller operating together as two separate controllers?
 
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hey, sorry to bother but I couldn't find an answer anywhere on the internet so I made a gbatemp account just to ask you this:

is it possible to have more than one controller on UsendMii/MiisendU, like have both the GamePad and Pro Controller operating together as two separate controllers?
Yes, it's possible.
Post automatically merged:

MiisendU Wii U 1.2.0 (formerly known has UsendMii Client) is now available (https://github.com/Crayon2000/MiisendU-Wii-U/releases/latest)

Changes:
  • Add Aroma .wuhb file to artefact.
 
Hello, Idk if you're still taking suggestions or not for this project but if possible would you be able to allow the touch screen to control the mouse?
 
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So I did download this and did try it and as far as the touchscreen functionality goes it's perfect but I can't seem to remap the buttons.
Yeah, you can't do that. You could probably edit the code and recompile it yourself, but for an actual controller with remappable buttons, use the normal USendMii. It's either that or WiiUGamepadToMouse.
 
Yeah, you can't do that. You could probably edit the code and recompile it yourself, but for an actual controller with remappable buttons, use the normal USendMii. It's either that or WiiUGamepadToMouse.
That's too bad wanted to use it with Citra gamepad would make the ultimate Citra controller.
 
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I know I'm a little late to the party, but is there not a 64 bit for macOS? Only having a 32 bit version seems a little odd as macOS hasn't had 32 bit application support since Mojave. (which was like, 5 versions ago now?)
 
I know I'm a little late to the party, but is there not a 64 bit for macOS? Only having a 32 bit version seems a little odd as macOS hasn't had 32 bit application support since Mojave. (which was like, 5 versions ago now?)
Weird.. that's bullshit.
Maybe try running the windows executable under Wine?
 
The joysticks always snap, is there a way to fix this? I'm using ViGEmBus and mapped the gamepad as a x360 controller
1687970621538.png
 

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