1. Crayon2000

    OP Crayon2000 GBAtemp Regular
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    Right now, I only know how to use the console. I don't think there is an easy to use UI library for the Wii U yet.
     
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  2. MikaTh

    MikaTh Member
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    i'm curious. i saw that it has gyro support, but i don't know how to configure it. wanted to use gyro as mouse along with the analog stick (so i can play my shooters the same way i play splatoon).
     
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  3. Crayon2000

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  4. gungurbuz

    gungurbuz Newbie
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    I didn't really understand how to use vJoy can someone explain it to me like i'm 5 years old
     
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  5. BaamAlex

    BaamAlex CVE-2018-6242
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    vJoy is a device driver that bridges the gap between any device that is not a joystick and an application that requires a joystick.
     
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  6. Crayon2000

    OP Crayon2000 GBAtemp Regular
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    Hello, it's 2021 and UsendMii is still alive :toot:

    UsendMii 0.9.0 is now available.

    Changes:
    • Added DualShock 4 controller simulation with ViGEm.
    • Fix selection problem when right clicking on left menu items.
    • Use a cube for the logo with rotation on two axes.
     
  7. TheBowtieWolf

    TheBowtieWolf Newbie
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    Is there a UsendMii Homebrew App for the 3ds?
     
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  8. BlazeMasterBM

    BlazeMasterBM Emo Shadow
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    That's awesome! The Gamepad is such a cool controller. I love it.
     
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  9. Crayon2000

    OP Crayon2000 GBAtemp Regular
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    Not yet. I have no experience with the 3DS homebrew development and I don't own a 3DS. So it might take some time...
     
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  10. Crayon2000

    OP Crayon2000 GBAtemp Regular
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    I forgot to say that I have created a video of me playing Fortnite with a simulated DualShock 4 controller:
     
  11. Gui316

    Gui316 Newbie
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    I'm sorry to bother you about this again, but did you figured out what caused the sticks to not be smooth?
     
  12. Crayon2000

    OP Crayon2000 GBAtemp Regular
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    In my last UsendMii Client commit I corrected a problem. This is a problem with dead zones, at specific position the stick will not report emulated buttons.I though this was the problem with sticks to not being smooth.

    To fix the issue you are talking about, emulated button should not be used when analog stick are simulating a controller / joystick. Even if VPAD_STICK_L_EMULATION_RIGHT is not simulated, vpad_data.rightStick.x might still be > 0.

    I know how to correct that, I just need a major refactor of UsendMii to make it possible.
     
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