I'm not sure of the number limit either but I know I am definitely above that limit since I am unable to boot into the neek2o system menu. I am however able to launch all the WiiWare and Virtual Console games I tried so far through USB Loader GX without any problems. So unless there is a real need for him to access his emuNAND system menu I think he will be just fine using one very large emuNAND and launch everything from USB Loader GX.Also, I'm not too sure if it has been fixed or not, I think there were a limit of ticket you could have on a console. 256 maybe?
what you can do is create different emuNAND dumps, and span wads in different paths. it could b ehard to maintain and find a game you want to launch, but if it can prevent issues, why not.
@Cyan And while I am on the subject I have a few questions for you. As I mentioned earlier, I had hacked 2 new Wiis while visiting my family over the weekend. This was the first time I ever used the "Dump NAND to EmuNand" feature in USB Loader GX (I used r1260 if that matters) and I actually quite liked it better. Especially now that there is a batch WAD install feature. But anyway, when I click on the option to "Dump NAND to EmuNand" I get options for "Everything", "Enter Path", and "Cancel". Obviously I wanted to do everything so that I the option I chose. But what exactly is the "Enter Path" option for?
Second question is where is the Wiimote sync information stored? I ask because after I was done setting up my brother's Wii and went back home he called me up saying that every time he tried launching a Virtual Console game his Wiimote would turn off and nothing would work. I then realized that when I dumped his NAND I had only had one of the Wiimotes synced and he was trying to use a different one. I thought that maybe the Wiimote info was stored in the SYSCONF so I told him to go into the Feaures Settings and choose the option to "Export SYSCONF to EmuNand". But that didn't work. I then told him to choose the option to "Boot Neek System Menu" and then to sync the Wiimote there by hitting the red buttons on his console and Wiimote and to restart his Wii back into the loader and to try again. This worked and he hasn't had any problems since. So if SYSCONF is not the correct place for Wiimote sync information then could you maybe add another option in the "Features Settings" to "Sync Wiimotes from Real NAND to EmuNand" and have it move whatever files it needs for the Wiimote from Real NAND to EmuNand? And with me choosing to "Export SYSCONF to EmuNand" after already adding a bunch of WADs to his EmuNand would I have screwed anything up? Thanks.
Edit: I just thought of something. Remember back when I was testing different r1259 mods for you to see if we could find out where that network bug happened. Well if you remember I traced the bug down to a few games (Like Back to the Future) when it would try and download it's full cover. A full cover for that game didn't exist for me in USB Loader GX but one did exist on gameTDB. Well now with R1260 I tried downloading missing artwork again and it said I was missing 73 items and after the download was done I was still missing the same 73 items. So then I went into GUI Settings and noticed that the "Full covers Download" option was set to "High Quality". I changed it to "High/Low" and tried downloading artwork again. This time it downloaded all the Low Quality Full Covers and I now have a full cover for Back to the Future. Do you think it's possible that this bug is somehow being caused when no High Quality full cover exist but a Low Quality one does? Would you like me to look into this further and try to download covers on one of the older revisions and this time change my setting to only Low Quality full covers and see if the bug still happens? Just an idea. If you don't really care or don't want to be bothered to try and troubleshoot this bug any further that is fine. Just let me know if you want me to continue to pursue this idea or if you think it will just be a waste of time.
Sorry for the long wall of text.
Last edited by Clutz450,