yes, that's the purpose of neek2o.
The autoboot doesn't require "di" for channels, only if you want to emulate your
disc drive (to launch mounted wbfs ISO using neek environment, to play games like Tintin, driver, etc.)
Ah, because, neek2o adds wbfs support to neek.
sneek and Uneek only support FST (extracted games to files/folders), while neek2o support wbfs files from FAT32 partition.
I know it's a feature long awaited by users, but still didn't start coding it yet.
I only read information to learn how it works and understand what I need to do.
I only got a WBFS formatted HDD connected and i installed Zelda WW from Disc.
Where does USB Loader GX put the grabbed ISO file?
I can launch Zelda from the launcher just fine, just wanna know where the file is.
I merged your message in the correct thread.
You posted your question in a 2012 thread which wasn't even related to your question...
With WBFS partition format, there's no file system so there's no location for your file.
You can't see your file without using a program to analyze your WBFS partition.
use Wii Backup Manager to manage your games installed on this partition, OR don't use WBFS partition anymore and convert it to FAT32 using the program in my signature.
With FAT32 or NTFS:
When you dump a Wii game, it's copied to usb:/wbfs/Game Title [GameID]/GameID.wbfs
When you dump a Gamecube game, it's copied to "gamecube main path":/games/Game Title [GameID]/game.iso
the "gamecube main path" can be set in the settings>user paths menu