Does the game work correctly with the 480p fix turned off and the video width set to auto? If it does then my next update will probably fix it.Any thoughts as to what might be causing this (and what else I might be able to try to get it working)?!?
Does the game work correctly with the 480p fix turned off and the video width set to auto? If it does then my next update will probably fix it.Any thoughts as to what might be causing this (and what else I might be able to try to get it working)?!?
Yeah, nice pickup blackb0x - with 480p off and video width set to auto, it fired straight up. Image is now sharper due to filtering being off, but there are some tearing/scaling issues which I can live with until the next update. Cheers again!Does the game work correctly with the 480p fix turned off and the video width set to auto? If it does then my next update will probably fix it.

This is just a simple check that verifys the backup image is not fully corrupted, so it may still have issues by running them in USB Loader GX.they work properly when i loaded them on dolphins Wii menu so it seems to be a USB loader GX issue.
What i meant by that quote is the banner plays without issues on dolphin but not USBLoaderGX, i don't think it's a dump issue but I'll checkThis is just a simple check that verifys the backup image is not fully corrupted, so it may still have issues by running them in USB Loader GX.
Recommended : Verify the MD5 or SHA-1 hash value of the generated game backup image and when its moved or copied to another place.
- Automatic : The SHA-1 value is already stored inside the image by Nintendo and can be verified for WBFS and ISO images with GC/Wii Backup Manager under "Tools"
- Manually : The MD5 and SHA-1 hash value of a generated game ISO image, can be verified manually for GC and Wii games on redump.org by using 7zip for hash value calculation or automaticly by Redump Verifier or Wimms ISO Tool.
just checked with WBM, MD5 and SHA1 both Successfully Passed the Verify!This is just a simple check that verifys the backup image is not fully corrupted, so it may still have issues by running them in USB Loader GX.
Recommended : Verify the MD5 or SHA-1 hash value of the generated game backup image and when its moved or copied to another place.
- Automatic : The SHA-1 value is already stored inside the image by Nintendo and can be verified for WBFS and ISO images with GC/Wii Backup Manager under "Tools"
- Manually : The MD5 and SHA-1 hash value of a generated game ISO image, can be verified manually for GC and Wii games on redump.org by using 7zip for hash value calculation or automaticly by Redump Verifier or Wimms ISO Tool.
Hi , did you resolve the SD on issue ? usbloadergx doesnt keep that option on when restartAm I being stupid or does setting SD Card Mode to ON not persist after closing the app? I seem to have to go into settings and manually turn it on again every time I load it.
I had a look in GXGlobal.cfg and can't see the SD Card Mode setting in it.
I think to some degree that's to be expected, since the loaders trying to imitate how the Wii menu functions. And it does this while allowing you to tweak the banner animation and sound settings.When i try to view the banner of Epic Mickey 2 the music doesn't play at all, and when I view the banner of Just Dance 2020 the song plays but doesn't loop, they work properly when i loaded them on dolphins Wii menu so it seems to be a USB loader GX issue.
If you're using vWii then the issue is caused by the forwarder WAD that you installed.Hi , did you resolve the SD on issue ? usbloadergx doesnt keep that option on when restart
On the subject of Wii U, if anyone is using this forwarder package then they should avoid using the UNEO WAD file that's bundled with it, since it's a buggy version that doesn't pass arguments to the loader correctly. Instead you should use this WAD file (for vWii only).
it's usb8 and I tried to use both homebrew and forwarder, seems like usbloader_gx doesn't recognize my sd to make all config files because I generated an apps/usbloader_gx folder on usb and it works but cannot open games and if I reset usbloader gx on my wii doesn't recognize my usb on port 0, custom paths was generated with usb1 but not in sd, I moved the usbloader_gx files from sd to usb and it doesn't work, I moved every file generated in usb to sd and replaced every custom path to sd and it doesn't work, I don't really get it why it is so complicated for me hahaIf you go to settings and check custom paths are they either SD or USB1? And are you launching the loader via the homebrew channel or a forwarder?
the old version that Im using is 3.0 r1271Which old version exactly? Since some people avoid r1272 because their hard drive doesn't play nice with IOS58.
so I tried formatting my sd and usb with win32diskimager using zzblank.img, sd can store configs now and custom paths was setted correctly (ok this is progress) but on the menu appears "USB Device not initialized. Switching to channel list mode." I have a samsung 128gb 3.1 in FAT32 with 65536 without partitions that works perfectly in 1271 and nintendont, in 1281 usbloadergx says USB device not initialized but nintendon can load games (not in usbloaderGX), I tried to formatting in NTFS and exFAT too, trying this, the message "USB Device not initialized." dissapear but doesn't load my games, I saw on Settings>Hard drive settings>Game/install partition that NTFS and extFAT appears in incorrectly size, FAT32 doesn't shows nothing, just not initialized.it's usb8 and I tried to use both homebrew and forwarder, seems like usbloader_gx doesn't recognize my sd to make all config files because I generated an apps/usbloader_gx folder on usb and it works but cannot open games and if I reset usbloader gx on my wii doesn't recognize my usb on port 0, custom paths was generated with usb1 but not in sd, I moved the usbloader_gx files from sd to usb and it doesn't work, I moved every file generated in usb to sd and replaced every custom path to sd and it doesn't work, I don't really get it why it is so complicated for me haha
the old version that Im using is 3.0 r1271
It's weird because I haven't changed anything that impacts partition handling for USB devices, so that USB shouldn't work with r1271 or r1272 either.so I tried formatting my sd and usb with win32diskimager using zzblank.img, sd can store configs now and custom paths was setted correctly (ok this is progress) but on the menu appears "USB Device not initialized. Switching to channel list mode." I have a samsung 128gb 3.1 in FAT32 with 65536 without partitions that works perfectly in 1271 and nintendont, in 1281 usbloadergx says USB device not initialized but nintendon can load games (not in usbloaderGX), I tried to formatting in NTFS and exFAT too, trying this, the message "USB Device not initialized." dissapear but doesn't load my games, I saw on Settings>Hard drive settings>Game/install partition that NTFS and extFAT appears in incorrectly size, FAT32 doesn't shows nothing, just not initialized.








It's caused by memory conflicts, which is why it changes depending on how it's launched and what gets loaded to memory.Theory: I'm thinking it could be the used IOS when installing the forwarder .wad, that's the only thing I can think of
I could not.@almmiron Hello, have you managed to fix your problem? Im having the same issue, very slow ULGX after updating from 1272 to 1281 via ULGX updater.
Already tried to delete all cache files but the problem persists. My emunand channels/games are not showing the banner anymore, only black screen.
4:3 stretching might be enabled by default on that TV? If it's not though then you might need to manually change the TVs aspect ratio to 4:3, since Nintendont doesn't control it.Im using a new tv i just bought so i think that may be the culprit my wii is an original gamecube compatible NTSC U system menu 4.3 I have tried every setting on the tv but nothing works if anyone can help please do.
Is this forwarder updated or similar to first page?Are you launching the loader from a forwarder? If you are then you likely need to update your forwarder.
Here's the Wii forwarder and here's the vWii forwarder.
usb8 is a symptom of no drive found at launch.usb8