I was trying to Dump NAND yesterday but I couldn't work out how to dump it to my SD card. The Path setting defaults to / and I wasn't sure what to change that to, to point to my SD card (or I could do it to USB if SD card won't work).
The NAND Extract option named "Path" is not used to select the destination path! it's to select the Origin path (on the real NAND, if you want to extract only 1 file, you point to that file on your real NAND, and it will be extracted to the default destination path)Yeah, I was using USBLoaderGX.
I went to Dump Nand and that had two options, Full Dump and Path (something like that, I'm going by memory) and selecting path showed it defaulted to / and there wasn't anyway to enter a : so I couldn't change it to SD:/
I did the Full Dump anyway but it didn't go to the SD card so I presume it dumped to the USB HDD but I've got no easy way to move the files from that.
I'll have a look at the User paths setting as you suggest though and hopefully I can change it to SD:/nand/ from there.
IOS202[60] (rev 65535 Info: hermesrodries-v6): Trucha Bug NAND Access USB 2.0
IOS222[38] (rev 4 Info: hermes-v4): Trucha Bug ES Identify NAND Access USB 2.0
IOS223[38+37] (rev 4 Info: hermes-v4): Trucha Bug ES Identify NAND Access USB 2.0
IOS224[57] (rev 65535 Info: hermesrodries-v6): Trucha Bug NAND Access USB 2.0
IOS236[36] (rev 65535 Info: rev 3351): Trucha Bug ES Identify NAND Access
IOS249[56] (rev 21009 Info: d2x-v9beta(r49)): Trucha Bug NAND Access USB 2.0
IOS250[57] (rev 21009 Info: d2x-v9beta(r49)): Trucha Bug NAND Access USB 2.0
I fix it, the game wasn't compatible to be played on NTSC 480p mode, I forced it to NTSC and it run just finemaybe it's a IOS reloading game.
check if you have "Block IOS Reload" set to Enabled. if not, try it.
If it's already set to enabled, then try another loader please (to know if it's the iso itself, or the loader's problem).
The NAND Extract option named "Path" is not used to select the destination path! it's to select the Origin path (on the real NAND, if you want to extract only 1 file, you point to that file on your real NAND, and it will be extracted to the default destination path)
The default destination path is SD:/nand/. If you never changed it, then when you selected "Full" it extracted all your nand to that default path. check your SD card on your computer, you should have a folder named "nand" and inside you have multiple folders (that's your extracted NAND which will be emulated by the loader if you want to.
I think it's a good idea. In fact this is why I had commented to you before that there was a bug with favorites with a previous beta. I was seeing all my games under favorites after changing hard drives and the next day tried the new beta, by which time the "new" games had disappeared from favorites, leading me to believe the new beta had fixed it.If you don't want it to be a fav, just wait 24h and it will be hidden automatically.
If you really want to hide it (for kids?), you can always disable the "display new" setting for today and set it back tomorrow, or edit the time in the config file (that is if you really don't want to see it while still keeping other games marked as new, but if it's for hiding it to kids the best option is parental control).
But the best is to use the NAND dumper feature directly in USBLoaderGX.
- First, go to Settings > User paths > NAND Emulation (Save) : SD:/nand/ (this is the default path, change it if you want usb, or another folder)
- Second, go to Settings > Features > Dump NAND > Full
it will extract your current NAND to the NAND path.
We don't have such logs, it could be useful.
It seems since v3.0 we have problems with USB initialization, we got few users report saying their drive stopped being detected/mounted.
I think dimok changed something but I didn't check it yet.
Could you try with v2.3?