Yeah, I boot it from Wii VC channel, I got GamePad support in menu but it get lost when launching a game (NAND channel game), but anyway, maybe it could possible inject a modified fw.img into the Wii VC.
Just shooting from the hip here. I am assuming since some Wii games require specific classic controller patches that this probably applies to Wii WADs as well.
1. Are you sure the game you are trying to control has native classic controller support?
2. Does that game require any special patches like "force classic controller connected" WAD patcher? (https://github.com/FIX94/GetExtTypePatcher)
GamePad Emulation modes (Extra modes only applicable for Wii Retail / vWii NAND Launcher Titles)
- No GamePad Emulation, Wii Remotes only
- Classic Controller Emulation
- Vertical Wii Remote Emulation
- Horizontal Wii Remote Emulation
- Force Classic Controller Connected (Wii games will be auto-patched to support this feature, your vWii WADs still need to be patched before being installed to vWii)
- Force No Classic Controller (Very limited use cases)
- Swap L & R with ZL & ZR
You said in your previous post that you got EmuNAND games to boot through WiiVC (also without Gamepad support)?? Are you positive this is correct? I have a feeling you ran into a bug/feature of the EmuNAND implementation. This is assuming you had the WAD you tested installed on your NAND prior to cloning it for your EmuNAND (you stated you just made your EmuNAND). If you have the same WAD installed to both, USB Loader GX prioritizes/boots the NAND channel version regardless. This fooled me a long time ago when my EmuNAND channels that originated on my NAND always worked perfectly but I couldn't get any newly installed EmuNAND channels to work.
Last edited by JacobM,