1. AriaHiro

    OP AriaHiro Advanced Member
    Newcomer

    Joined:
    May 12, 2016
    Messages:
    62
    Country:
    United States

    zelootma (do NOT use a zelda edit patched rom, use sin and punishment as a base)
    Code:
    #Debug ROM
    [RomOption]
    RetraceByVsync = 1
    PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/CZLE/CZLE_E.pdf"
    UseTimer = 1
    RSPMultiCore = 0
    
    [Render]
    NeedPreParse = 1
    DoubleFillCheck = 1
    CopyAlphaForceOne = 1
    NeedTileSizeCheck = 1
    ZClip = 0
    mmdebug (use usa MM USA as a base)

    Code:
    ;Majora US
    [RomOption]
    RetraceByVsync = 0
    TicksPerFrame = 783250
    UseTimer = 1
    PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/NZSE/NZSE_E.pdf"
    
    [RSPG]
    RIntAfterGTask = 0
    
    [Sound]
    BufFull = 0x3800
    
    [Cmp]
    BlockSize = 0x3000
    
    [Render]
    CopyDepthBuffer = 1
    UseColorDither = 0; To fix NOA BTS No.515
    NeedTileSizeCheck = 1
    TileSizeCheckSpecial = 1
    PreparseTMEMBlock = 1
    ZClip = 0
    ClipLeft = 5
    
    They may have very minor graphics bugs. weird transparency on portals is known for zelootma and mmdebug. flashing deku bubble and rainbow framebuffer in the pause menu is also known.
     
    Last edited by AriaHiro, Feb 17, 2018
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - getting, working, injects