I'd argue that even y8's stagefright is as 'ymmv' as 5.3.2's webkit. It all comes down to the server. As for applications that have yet to run on 5.4:The web exploit on 5.4+ is more stable and successful, and all useful homebrew has already been ported to 5.4, you'd be hard pressed to find anything that doesn't work on 5.4.
v4 and with pygecko has been working on 5.4 for months now... I used pyGecko on Splatoon a good few weeks backI'd argue that even y8's stagefright is as 'ymmv' as 5.3.2's webkit. It all comes down to the server. As for applications that have yet to run on 5.4:
-Loadiine v4 and v4 based modifications such as pygecko
-dimok's new title dumper
-dimok's XML value dumper
-golden45's SDCafiine
-seagal112 GB Emulator
I do suppose it's kind of a moot point however considering that every app needs work to be ported to .elfs for the new HBL.
You need the app.xml and cos.xml files in your /code/ folder of the game.
@infesto link below
The game works fine via Super Smash Bros mode all you need to do is make up app.xml & cos.xml files for it. Link below for mine if anyone wants to use those:-
https://mega.nz/#F!RQNWETZS!Two7aUmVRGVVhFcFWrhjuQ
v4 and with pygecko has been working on 5.4 for months now... I used pyGecko on Splatoon a good few weeks back
Could you link to those dimok programs? I don't see them on his git...
You need the app.xml and cos.xml files in your /code/ folder of the game.
Are you using Loadiine GX2 v0.2 that was released just the other day? It launches from the Homebrew channel loader only.Thank you for your reply i used the app and cos files mentioned above, i get axact the same exception in miimaker mode i borrowed my ssb to friend of mine so i cant test ssb mode
i used a v0.2 from around 23.2 but got a whitescreen when trying to launch so i went back to v0.1Are you using Loadiine GX2 v0.2 that was released just the other day? It launches from the Homebrew channel loader only.
Because it can only be launched with this:i used a v0.2 from around 23.2 but got a whitescreen when trying to launch so i went back to v0.1
Music format looks to be ast format which i believe can be edited similar to gamecube version! So custom music works!
Use this http://kuribo64.net/board/thread.php?id=658
Then convert away!
Edit: File format seems to be very similar for levels and such too. Maybe twilight princess tools where you can edit levels will work the same.
can someone please link me the meta.xml for this game, i lost mine and cant recover it. rhanks in advance
i think your dump is corrupted, bad dump or problems when you downloaded it. download it again (got same problem in another game, re dl it and worked because first dl was corrupted)
When did you see black screen ? Just after launch from loadiine ?Hmm, updated to latest GX from Dimok's git, self-hosted www files to autolaunch it (without HBL) and copied the xml's posted here to Zelda/code but still getting a black screen...
European WiiU on 5.3.2, MiiMaker mode
Anyone got a hint for me???
[EDIT]
Also tried HBL, no luck so far, black screen every time
When did you see black screen ? Just after launch from loadiine ?